Title    : WiCkEd QuAkE!
Filename : WiCkEd19.ZiP
Version  : 1.9
Date     : 4/4/97
Author   : David Avellan aka: Moracan
Email    : thermove@ix.netcom.com
Credits  : A whole bunch of people. Ahh what the heck here goes:

           Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells
           James Cullen ( lcullen@eis.net.au ) - RemoteRidicule
           Scott Ramsay ( sramsay@smart.net ) - LaserSight
           Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook
           Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines
           Jason Carter ( killer3d@mindspring.com ) - Solid corpses
           Pangloss ( weblook@mmv.se ) - Light Bomb
           AsmodeusB ( tazq@sos.on.ca ) - Pipebombs
           Sam Shockey ( shockesj@concentric.net ) - Decoyz
           Issaac Lauer ( gwydion@psu.edu ) - Feign Death
           Jon (its132@aol.com) - Helped out with code
           Andrew Eglington ( betlog@ozemail.com.au ) - Helped out with code
           PigBoy ( bmair@direct.ca ) - Multiskin Pro
              
                              ..And of Course..

                                ID SOFTWARE

@@@@@@@@@@@@@@@@@@    
WHATS NEW!!!!!!!!@
@@@@@@@@@@@@@@@@@@
1. DECOYS DO NOT FIRE AT CORPSES ANYMORE!!!! WOOOHAAA!!
2. Made rocket radius damage more realistic! (no if you are at pointblank and
   fire, you take 70)
3. Made the regular shotgun spread bullets a little further,
   Made the chaingun spread bullets closer!
4. Made it so in deathmatch you no longer would go to e2m1 and crash, instead
   it goes to e2m2!
5. Made the flamethrower rate faster and uses one cell!
##################
NEED HELP ON!!!!!#
##################

1. Some way to get back E2M1!

       @Just give me something like the source so i can update this stuff!@

No more profanities! :)

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : yes

Format of Quake C
-----------------
.qc files     : no (ask and ye shall recieve)
progs.dat     : yes

Description of the Modification
-------------------------------

        Well, it is everything that you can think of. I have mixed
all the cool patches (to my opinion) in this add-on. Heres a list:

MOVEMENT

Feign Death : Cant feign if you are not on ground (in water, jumping,etc.)
You dont throw a fakebackpack (it gives it away). (NOTE: Dont try to use hook
while feigning. If feign, and then hit the hook key once and then try to get
up, it wont get up. You have to hit the key 2 times then get up)
                                                                

BOMBS

Proximity mines : They take three seconds to activate and then anyone who gets
to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo,
grenade, or rocket launcher by it, it will blow! No more mining teleporters
now!

PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can
also pick up pipebombs. (1 rocket)

Sticky Demos : Similiar to pipebombs but go farther and stick to anything it
touches.(1 rocket and + 10 cells)

Decoyz : Throws a activator, when activated, it creates a decoy. You can choose
when to blow it up or disable it (to disable it,you must be very close to it!)
It follows enemies and shoots at them (no damage). If hit once, it blows up!
Now are only killable by explosions. If you touch them, it makes a cool sound
along with a warp graphic!(20 cells)


WEAPONS

FlameThrower : Shoots flame with a new sound and if someone is lit on fire
they make a sound too!! If you are on fire, jump in water. Now can kill
zombies! Fire can be passed from one person to another so keep distance
from flamed objects! (1 cells)

ThrowingAxe : Throws a axe. (duh!)

MISCELLANOUS

Multiskin Pro : Yup, no add-on is complete without it! It has 14 skins which
are : Quake, Duke, Frog, Storm Trooper, Terminator, Predator, Skelator,
Indian dude, Boba Fett, Enforcer, Jason, Batman, Reptile, Knight, and the
Bio-suit (when you grab it, you get a new skin!(Tell me if it works!)) Skins
dont change unless you tell them to!

Swinging hook : A much better grappling hook. It does not interfere with
weapons and swings. You can even choose to get closer or further from it.
Totally cool!! This hook does not do continuos damage. (When hits, it does
damage, afterwards it just sticks)(For some maps, like airtime, hook
doesn't stick to sky textures! If you want to make your map do the same,
make you sky textures thick!)

RemoteRidicule : Like in duke nukem. Rub in the frag to your opponent and
get a good laugh!!

LaserSight : A laser that scopes out area. Turns blue and makes a noise if
passed by potential target (enemy, secret door)

Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse
with a flame thrower, pretty cool! Heads are now gibbable! So are Fish! So are
players!!

Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns
and machine guns. Grunts and decoys now eject shells also! Now much smaller
and multiplayer friendly!

IMPULSES
Throwing Axe = Shared with regular axe
FlameThrower = Shared with grenade launcher
PipeBombs = Impulse 61 to throw and impulse 62 to detonate
Sticky Demos = Impulse 32 to throw and impulse 33 to detonate
Proximity mines = Impulse 12
Decoyz = Impulse 71 to throw reciever
         Impulse 72 to activate
         Impulse 73 to detonate 
         Impulse 74 to deactivate
Feign Death = Impulse 150 
Swinging Hook = +hook to launch hook
                +grow to get further from hook
                +shrink to get closer to hook
Laser Sight = Impulse 45
Remote Ridicule = Impulse 210 through 219 ***
Multiskin Pro = Impulse 200 to next skin, Impulse 201 for previous skin

***
(If you want to replace my insults, name your wav files remote1 - remote10.
They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked
it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and
replace the original files)

OTHER MODIFICATIONS

REALISTIC FALLING DAMAGE : Now if you fall, more damage is done. To give you
an example of how much damage is done: In the start level, when you enter
episode 4 and fall throw water, that causes 20 points of damage! Another
example to show you its not to harsh: If you fall from the wood plank right
next to the water drop, you suffer 5 points of damage. 

SWIMMING : I made you air time longer (25 seconds) and made drowning faster.
(Every .5 second you take 2 points of damage which increases)

FRY THEM FISH : Now if people are swimming in water and you are outside, you
can fry them! All you do is aim at the water and shoot! (Does not kill
immediately, does 10 points of damage per cell to anybody within 999 units in
water)

NEW AND IMPROVED AIMING : Use the wicked.cfg that came with zip file and
bind a key to "center". Happy sniping!

BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot
faster and more percise), little nail gun still shoots nails.

RATE OF FIRE : I decreased (made slower) the following:
Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable)
               I increased (made faster) the following:
Nailgun, Big Nailgun, Flame thrower

DAMAGE : INCREASED MOST!!! They are all noticable, None extreme. More realistic.

AMMO : I Decreased Shells (50), Rockets (30)
       I Increased Nails (255), Cells (150), Axes (15)

EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, mines, stickydemos,
grenades, rockets!!

NO OBITUARIES : This is so you never know when someone is dead. If there were,
then feigning death would be retarded!

REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass
through teleports!

MONSTERS ARE STRONGER: Added a bunch to each monster.


INSTALLATION

1. Make a subdir in your quake directory such as wicked : md wicked
2. Copy wicked19.zip into subdir : copy wicked19.zip wicked
3. Change dirs into subdir : cd wicked 
4. Unzip wicked19.zip with -d function : pkunzip -d wicked19
                                       
BUGS

Some teleporters dont teleport explosives, most do.
E2M1 Doesnt work!! Help me out! Crashes with
"Edict Alloc : No free edicts!"

@Please report if you find anymore@

THINGS TO COME

1. A better deathmatch randomizer
Whatever pops into my head...
Accepting Ideas...

NOTES
        I am pretty much done. I'll probably update if new stuff comes along.
I have done everything I wanted to do with this add-on. Now its a matter of
updating and fixing bugs. Please, If you could tell me how to fix e2m1 so I
can load it I would be grateful.

PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out.
Report anything that you notice goes wrong, Thanks! Enjoy...

LEGAL STUFF

1. You may not edit or modify this add-on without my permission
2. You may distribute this add-on but you must leave this text file unmodified
3. Actura Software can not even read this nor touch this addon 
        
