Title      : Crucified Players 0.9
Filename   : zomplayr.zip
Version    : 0.9
Date       : 07 March 1997
Author     : Felix Zwingenberger (BadBoz)
Email      : felix.zwingenberger@hamburg.netsurf.de 
Web site   : soon to come - but check out Bubbahs page for excellent model info
Other mods : Big Player (bigplayr.zip)
             Shrinkheads - soon to come!!!
Credits    : Ferrara Francesco and Olivier
             Montanuy for bringing us QuakeC Manual v1.0,
             Vhold <vhold@netwizards.net> for the Zombie code in his
             Homing missiles v.001 QC patch,
             Bubbah <yue@worldacces.nl, http://www.worldacces.nl/~yue/mdl.htm>
             for helping me to make my first step into QuakeC :),
             Rene Post for QuakeMe 3.0 (http://www.xs4all.nl/~renep/quakeme/), and
             ID Software (http://www.idsoftware.com) for all the cool qtest files
             they didn't use in Quake.


Type of Mod
-----------
 Quake C  : yes
 Sound    : yes
 MDL      : yes


Format of QuakeC
----------------
 unified diff  : no
 context diff  : no
 .qc files     : yes, (zombie.qc)
 progs.dat     : yes, (ver 1.06)

Description of the Modification
-------------------------------

NO NEW IMPULSES :) (for what?!?)
This patch changes the crucified Zombies hanging on the walls into your good
old Deathmatch pals, who scream in pain and have a serious problem...
Do some good, deliver them from their pain!!!

Tell me what you think about this patch, and mail me.
email: felix.zwingenberger@hamburg.netsurf.de

  ****
  Thanks to:
   ID Software for DOOM, QUAKE and QTEST1
   Bubbah for helping me with the QC code and the positive feedback
   Rene Post for QuakeMe 3.0, which is by far the best program of its kind
   Void for the basic "crucified Zombie" code
  ****

 [what's still left to be done?]
 -correct the bounding boxes of the qtest gibs...


Revision history
----------------

 [ver 0.9]
- completely remade the zomplayr.mdl - looks much better now IMHO
- crucified player has his own .mdl file now!

 [ver 0.3]
- made some serious QuakeC progress - I still don't know much, but much of the
  code I wanted was done:
- Crucified Players gibbable!!! (hehe, this one was important for me :)
- Crucified Player gibs taken from QTEST1, as well as the kick-ass sounds.
- new player skin almost finished (keep in mind this was a ten-minute thing, so
  don't expect too much

 [ver 0.2]
- Some basic code done - it actually worked now using the modified player.mdl
  Special thanks to Bubbah <yue@worldacces.nl, http://www.worldacces.nl/~yue/mdl.txt>
  for getting me started
- started to make a new player skin for those damned buddies (they didn't look
  painfull - too bad for them >:)

 [ver 0.1]
- base frame done
- could check the .mdl file out by fooling Quake and renaming the zomplyr.mdl
  zombie.mdl

How to Install the Modification
-------------------------------
 Make a sub-directory in quake called 'zomplayr' and unzip all the files into
 it using the -d parameter.

 From directory 'quake' type:
   quake -game zomplayr

 Start a new game and walk to the "hard skill" hallway...
 Here they are, waiting for you to deliver them from their pain >=)

Known Bugs:
-----------

 none that I know of... :)

Copyright and Distribution Permissions
--------------------------------------

 Authors MAY use these modifications as a basis for other
 publically available work. If you do so, please give me credit
 and refer to this zip file

 You may distribute this Quake modification in any electronic
 format as long as this description file remains intact and unmodified
 and is retained along with all of the files in the archive and no fees
 other than the costs of distribution are charged.

