=======================================================================
Title                   : Buster (v1.3)
Date Finished           :  4 - 20 - 1997
Author                  : Patrick Martin
Email Address           : cmarti39@icon.net
Misc. Author Info       : I like Doom][ and QUAKE.
Description:
     The Thunderbolt is replaced the Buster Cannon.  This weapon
fires an invisible beam at a target.  If the beam touches a
living (or undead) creature, an explosion will erupt centered
on the creature.  Creatures killed by a direct hit from the
buster cannon ALWAYS explode.  This weapon is VERY messy :)

Advantages over the Thunderbolt:
  * The buster won't explode when used underwater.
  * Zombies explode instantly from a direct hit.
  * Blasts from explosions can injure or kill nearby foes.
  * Beam range is much greater than the range of lightning.
  * Beam auto-aims like most other weapons.

Disadvantage:
  * Shamblers take half damage.
  * You won't be able to loot backpacks from humans or ogres
     who explode.  If you want their ammo/weapons, use another
     weapon.

The weapon has three modes of operation:  Normal, Maximum,
and Self-Destruct.  The default mode of operation is Normal
strength.  Pressing '8' repeatedly will cycle between the
various modes of the buster cannon.

Check the README file for details.

New in v1.3:
  * Self-destruct mode added.  This cannot be a Thunderbolt
     replacement without it now would it?
  * Code rewrite so that the weapon is a true multi-mode gun
     rather than as separate weapons.
  * Small explosions produced by normal mode inflict
     five points of damage within a 150 radius.
  * Projectiles within a 1000 radius are negated (max mode).
  * Flash/gamma effects have been tweaked.
  * Found and fixed another minor bug in the cloud code.


Additional Credits to   : ID for creating Doom, Doom][, and Quake
                          Rob Albin for the QC106PAC.ZIP
                          Olivier Montanuy and Ferrara Francesco for
                            the QuakeC manual.
                          PVP for Bombs9; I learned some code from it.
                          Mom and Dad for plenty of good stuff.
                          and God!
=======================================================================

   Type of Mod
-----------------
Quake C  : yes
Sound    : no
MDL      : no

   Format of Quake C  
-----------------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : no (you compile one yourself)

* Construction *

Base                    : New code plus code changes to some standard
                           qc files.
Build Time              : Several days.
Hardware used           : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs              : If a barrel gets blown up by the buster
                           cannon (or any other explosive for that
                           matter), the radius of the barrel is used
                           instead of the original explosive.

* Copyright / Permissions *

You MAY distribute this mod, provided you include this text
and the README file unaltered.  If you want to place this mod
on any medium such as (but NOT limited to) a disk or CD for
commerical distribution, please contact me first.

* Disclaimer *

The author of this mod is NOT responsible for any damage caused
by the use of this mod!  If your computer malfunctions, you are
on your own.  To put it another way, use this mod at your own risk.

* Where to get this MOD *

FTP sites:  ftp.cdrom.com

Other:  Contact me and I'll email it to you.

=======================================================================
Other (non-obsolete) QC files written by me:

BUSTER   - multi-mode weapon that fires an invisible beam that causes
            opponents to explode; weapon can also self-destruct.
CHARGE   - player can buildup energy to fire charge missiles.
CRANKED  - enhancements to various monsters.
DKNIGHT  - death knight uses frames unused in normal Quake.
GASBOMB  - grenade launcher/rocket launcher can shoot poison gas or
            mind-altering gas bombs.
LOB_AI   - source code example for grenade throwing monsters.
PM_GUNS  - my weapons combo patch.
RESPAWN  - monsters respawn in Nightmare just like in Doom.
=======================================================================
