July/10/1998
================================================================

Title:    Burn'n Man
Author:    Bruce W. Krueger
Email Address:    Krueger@slip.net
URL:    www.slip.net/~krueger
Description:    A Quake conversion level with naked gurlz, killer 
toilets, violent hallucinations, da man and viagra.
================================================================
You will need a registered copy of Quake by Id Software 
( www.idsoftware.com ) to play this game.
( That's Quake one, not Quake two ).
================================================================

* Play Information *

Single Player:        Yes.
Difficulty Settings:  Yes.
Deathmatch:           Yes, 6 starts.
Cooperative:          Yes, 4 starts.
New Monsters:         Yes, Naked gurlz aka Sexdroids, Killer 
toilets, Violent hallucinations aka BiteMes, Da Man.
New Sounds:           Yes.
New Textures:         Yes, all new textures except 4 Id textures 
( sky, water, wood, diagonal dirt ).
================================================================

* Construction *

Level:    New level from scratch with new terrain textures.
Monsters:    New meshes from scratch with new texture maps from 
scratch put on top of existing monster AI.
================================================================

* Comments *
This is a tribute to the burning man festival.
For info go to www.burningman.com
================================================================
* How to use *

Unzip Burnnman.zip preserving the directory structure.
Copy the resulting Burnnman folder into your Quake folder ( cut 
and paste may be your best approach ).
Go into the Burnnman folder ( that is now in your Quake folder ) and
Double click on Burn_bat.bat. ( The icon has a gear on it ).
This should put you into the level at normal difficulty setting.
( Burn_bat.bat is a MS DOS batch file that you can open and modify 
with any text editor, even notepad )

Instead of using the bat file you can go into MSDOS, then go into 
your Quake sub directory, and start Quake by entering:

quake -game Burnnman +map Burnnman
================================================================

Tools/Editor(s) used for Burnnman.bsp:
WorldCraft, 3D Studio Max, 3D Studio v4, Qme, mipdip, Deluxe Paint, 
Photo Shop, Cool edit.
================================================================

* Burnnman Copyright / Permissions *

This level and it's new textures ( RV, Plya, ect ) are copyright 
1998 Bruce Krueger.
Other textures, SKY4, *WATER0, WIZWOOD1_2, UWALL1_2
are copyright Id Software.
Quake is copyright 1996 Id Software, Inc.
Viagra is TM Pfitzr ?
Feel free to distribute this level as long as it is for non commercial
purposes and this document is included.


================================================================
New Quake Model info:
================================================================

Naked Gurlz aka SexDroids:

Author:    Bruce W. Krueger
Description:    A new monster for quake, it replaces the enforcers 
with mechanical love dolls that have been programmed to kill.
These are a naked and slightly improved version of the original 
sexdroid I made from scratch in 1997.
Filename:    enforcer.mdl, h_mega.mdl, laser.mdl.

* SexDroid Copyright / Permissions *

SexDroid is Copyright 1997 Bruce Krueger.
Anyone can distribute this for free as long as it is for non commercial
purposes and this document is included.
================================================================
Violent Hallucinations aka BiteMes:
Author:                  Bruce W. Krueger
Description:   A new monster for Quake, it replaces the fiends with 
big nasty ridiculous teeth.
It is a new model from scratch.
* Copyright / Permissions *

BiteMe is Copyright 1998 Bruce Krueger.
Anyone can distribute this for free as long as it is for non 
commercial purposes and this document is included.
================================================================

Killer Toilets:
Author:                  Bruce W. Krueger
Description:   A new monster for Quake, it replaces the Ogres with 
a flatulent porta potty.
It is a new model from scratch.
* Copyright / Permissions *

Killer Toilet is Copyright 1998 Bruce Krueger.
Anyone can distribute this for free as long as it is for non 
commercial purposes and this document is included.
================================================================

Da Man:

Author:                  Bruce W. Krueger
Description:   A new monster for Quake, it replaces the Shamblers 
with a burning man like critter.
It is a new model from scratch.
* Copyright / Permissions *
Da Man is Copyright 1998 Bruce Krueger.
Anyone can distribute this for free as long as it is for non 
commercial purposes and this document is included.
================================================================
Other stuff by Bruce Krueger
================================================================
Sexdrstf = skins to make the SexDroid look like several different 
characters.
JumpTest = a jumping puzzle based Quake level with all new 
 background textures.

SlipComp = a Quake level with a dark industrial theme.

Atlantis = a Quake level with warrior princesses and happy faces.

================================================================
*** Walk thru ***
================================================================
Always turn the same direction ( left or right ) at intersections 
and eventually you will get both keys and arrive at the shower, go 
into the water, the doors will open and you can exit.
If you can't seem to get the silver key, smash the lit up screen 
of the computer in cyber camp to open the RV. 
================================================================
******  IF GL Quake doesn't display models properly. ******
================================================================
I took this info from the Qme website FAQ.
www.xs4all.nl/~renep/quakeme/>QuakeMe/Qme
!!!!!!!!! I have not tested or verified this info!!!!!!!!!!!
================================================================
GL Quake doesn't display models properly.
To solve this problem, delete the meshes generated by GL-Quake.
You can find these meshes in the directory c:\quake\burnnman\glquake

It seems GL-Quake creates meshes for models when they are loaded
for the first time. If you later change the models, these meshes
no longer match the new models.