Title    : James Bond 007, v1.01
Filename : 007quake.zip
Version  : 1.01
Date     : 23 Jan 98
Author   : Kris Horwood
Email    : eewok@geocities.com
Web site : http://www.geocities.com/SiliconValley/Park/1125
Credits  : idSoftware for Quake, Ian Fleming & MGM/UA for James Bond.
	   The creators of the Laser Sight and Chase Cam.

Type of Mod
-----------
 Quake C  : yes 
 Sound    : yes <- Silenced Weapons
 MDL      : yes <- New Weapons Galore, including Proximity Mine,
		   Pierce Brosnan as James Bond


Format of QuakeC
----------------
 progs.dat     : yes


Description of the Modification
-------------------------------

 impulse 13   Proximity Mine Weapon selection
	      (Best if bound to 0)
 impulse 30   View-point toggle
              (Chase view, Normal view)
 impulse 31   Laser-targeter toggle
              (Standard, Glowing, off)
 impulse 45   Standard X Laser-targeter
	      (Red/Blue X)

 Auto switching
 -Chase view temporarily auto disables while in water.  Quake does
  not like to track the view between water surfaces.  So the chase
  view avoids it like the plague :)

 Multi Player
 -Chase eyes are visible behind a player when in chase view.
  Haven't run any tests yet, but I've heard it works fine for MP.

 Single Player
 -In single player only, your current settings for the targeter and
  view are saved between levels. (Only saves when switching levels,
  not if you die and restart - they'll auto-switch to what they were
  when you first entered)

--------------
 VERSION NOTES
--------------

  Brand new release version no known bugs.

------------------
 CHASE VIEW SPYING
------------------

  impulse 30   chasecam toggle, to switch out of spy view)
  impulse 36   Last monster/player
  impulse 37   Next monster/player

  In single player, cycles through living monsters on level.
  In DM or coop, cycles through other living players on level.
  Email me if you find any problems with the DM stuff.

  DM note:
  When hit in spy view, you take the damage and flip back to
  normal view.  The damage is accurate, but will never drop
  your health below 1.  (Dying in the middle of transition to
  normal view tested out as buggy.)
  
-----------------------------
 CHASE VIEW DISTANCE CHANGING
-----------------------------

  impulse 32    lower Z offset
  impulse 33    raise Z offset

  impulse 34    lower distance
  impulse 35    increase distance

  impulse 38    read cvar temp1 into distance
  impulse 39    read cvar temp1 into Z offset

  (autoexec.cfg example)
  -----
    alias cc_distance "temp1 80; impulse 38"
    alias cc_zoffset  "temp1 14; impulse 39"

    bind "l" "cc_distance; wait; wait; cc_zoffset;"
  -----

  Combined with remebering the values between levels, this should
  make it much easier to customize without having to break into the
  source and mess with it.


How to Install the Modification
-------------------------------
 Make a sub-directory in quake called '007' and copy the new
 PROGS.DAT to it.

 Copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into '007'
 if they exist.
 add:
   bind "0" "impulse 13"
   bind "<key>" "impulse 30"
   bind "<key>" "impulse 31"
   bind "<key>" "impulse 45"
   bind "<key>" "impulse 200"
   bind "<key>" "impulse 201"
 to autoexec.cfg
 From directory 'quake' type:
   quake -game 007


Copyright and Distribution Permissions
--------------------------------------

 Authors MAY use these modifications as a basis for other
 publically available work.

 You may distribute this Quake modification in any electronic
 format as long as this description file remains intact and unmodified
 and is retained along with all of the files in the archive and no fees
 other than the costs of distribution are charged.

Availability
------------
http://www.geocities.com/SiliconValley/Park/1125
FTP:
 ftp://ftp.cdrom.com/pub/quake/quakec/misc/