                The Official KOTP Thing v0.69

                         una cosa de
                       Rectal Intruder
                    (aka J.Thaddeus Toad)
                  www.cs.miami.edu/~jam/kotp
                   jam@winona.cs.miami.edu

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OK, it's pretty simple really.  Just put pak2.pak in your id1
directory and play.  It's more overpowering in a game with many
players, so you might want to take it slow if you have a weak
constitution.

Oh, and maybe you already have a pak2.pak because you've been
doing some noodling of your own.  Well then, call it pak3.pak.
If you've already got one of those, then call it pak4.pak.  If
you've got one of those, too, you're even geekier than I am.
Pat yourself on the back and add one to the pak number.

You can also create a directory under your main Quake directory
and call it kotp or something and run Quake with the "-game kotp"
option, but my way is easier.  And it works in QuakeWorld without
any fuss.

I'm not going to catalog all the new sounds, partly because I
don't want to give any lawyers any bright ideas and partly
because I don't want to ruin the surprise, but mostly because
I'm too lazy.

Some are original sounds, and some are...not original sounds.

There is no common theme other than "stuff I like".

Stay tuned for future releases, including the exciting new
Swamp Sound.

There ya go, Skippy, enjoy it.

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(c) 1997, Maximum Penetration Industries.