
  This is a wav file that may help you to better time your grenade
tosses.

  There is a file in Quake2 named "timer.wav" that someone posted
on a Web site to do the same thing, but I didn't find it to be
helpful; there was no "expectation" to the sounds.  So, I developed
this one.

  It contains the same genade-loading sound as timer.wav, but the
following series of sounds are different.  The "downbeat" tones
rise in frequency so that you have less need to do a mental count.

  The sequence of tones are about 1/2 second apart, and helps you
to develope a sense of a beat.  The grenade explodes about 1/2 second
after the last tone.

  The volume of the tones is such that it becomes like "background"
sounds; not to quiet, not to loud (at least, for TeamFortress).



HOW TO:

  Put this file in the Quake\ID1\Sound directory.

  To link the wav to the grenade toss, your script file might look
like this:


alias gt "play gt2.wav"
alias +tgren1 "primeone;gt2"
alias -tgren1 "throwgren"
alias +tgren2 "primetwo;gt2"
alias -tgren2 "throwgren"

bind v +tgren1
bind b +tgren2



- eyor

