What's new in the Weapons patch since version 1.3o ETA

Legend:
   +   Added Feature
   -   Removed Feature
   =   Changed/Updated Feature
   $   Minor Bug Fix
   #   Major Bug Fix
   N   Just a note I decided to put in


Version 1.40:

   +   Added a new weapon, Proton Storm (Might not stay.. Depending on what
        the author thinks...)

   $   Fixed some bugs...

Version 1.40 eta:
   
   +   Added a new weapon, the Bow and Arrow :)
   
   +   You get to choose how you die...

   =   I changed the selection of weapons sooooo much it's not funny...
   
   =   Rewrote the code that chooses the best weapon to include the
       new weapons.  Please note that it still doesn't choose anything
       that is potentially harmful to you (ie Rocket Launcher, Light Bomb)

   N   I probably changed a LOT of other stuff, but I can't remember it all,
       so if you notice something different that isn't in here, you probably
       aren't crazy...

Version 1.35: (Never released)

   -   Removed Multi-Skin.  Had to to add something else :)

   +   Added holes!  These things are great...

   +   Added a standard description file. (WPN135.TXT)

   +   Added the Multi-Weapon patch, I liked it better than the
       multi-skin, and if you don't, well, you should.

   +   Added Spark Gun  >:)

   +   Added model for Armor Piercer.

   =   Rewrote some Armor Piercing code to be faster and more acurrate.

   N   Changed around the console background a bit.. heh...

Version 1.33:

   +   Added LEVELRUN.CFG that executes when you start a level

   +   Added Bugs/Quirks section to HELP.TXT

   +   Added Examples section to HELP.TXT

   =   Did some stuff to Proximity Bomb to make it fire better.

   =   Stopped Tornado Bomb from sounding like it was bouncing...
       I just didn't like it much...

   =   Converted yet more impulses to commands...

   $   Really dumb mistake in v1.32, I left the ETA in a lot of places...
       It is fixed now... It shouldn't have caused any problems anyway...

   #   Whoa... I think this is the first major bug fix I've had.. heh...
       Anyways...  In ALL of the previous versions of the Weapons patch,
       the Armor Piercing thingies didn't work, I finally got around to
       rewriting the code, and now they work perfectly... Hopefully ;)

Version 1.32:

   +   Added note thingy to NewStuff.TXT

   N   Yes, I'm bored.

   N   This is the first version to be stuck on the internet by me.

   +   HELP.TXT was added.  Use this for all the help you need.
       (I wrote it from scratch in one day, so don't be surprised
        if it has errors in it...)

   =   A lot of impulses were "converted" to commands, I did this so
       I could change them whenever, and these are MUCH more descriptive
       than say... 102... (Huh?) New command for that is show_grenade :)

   $   Fixed the LightBomb, stupid mistake in 1.32 ETA...

Version 1.32 ETA:

   +   You can now kill the Proximity Bomb.

   =   Grappling hook goes away when enemy teleports now.

   =   Rewrote Proximity Bomb code (A lot of it at least...)

   $   Proximity Bomb fires right now.

   $   Never updated weapon model stuff for the Confusion Bomb, done now.

Version 1.32 LFA:  (Not released to public)
   +   Added Confusion Bomb

   +   You can turn off the text that shows up when you start a level
       via "temp1 1" at the console.

   -   Removed CONFIG.CFG... I didn't mean to include it anyway.

   =   Moved declarations in AUTOEXEC.CFG to QUAKE.RC in the PAK0.PAK.

   =   Made changes to Light Bomb, it now fades back to YOUR gamma setting,
       not a setting of 1.  "regamma" alias is no longer needed.

   $   Now using an updated ChaseCam and Grappling Hook.

   $   ChaseCam and Laser Sights don't stay on during the intermission now.

Version 1.31 ETA:
   +   Added "New Stuff" list <G>

   +   Added Tornado Bomb

   +   Some weapons take more ammo, you are told what kind of ammo you need.

   =   You can unzip the Light Saber separately now, in case you don't
       want to use it...

   =   Moved the descriptions out of INSTALL.TXT to DESCRIBE.TXT.

   $   Didn't include some sounds in PAK0.PAK, included now, sorry ppl...

   $   Took out some sounds from the PAK0.PAK that weren't being used.
