What's new in the Weapons patch since version 1.3o ETA

Legend:
   +   Added Feature
   -   Removed Feature
   =   Changed/Updated Feature
   $   Minor Bug Fix
   #   Major Bug Fix
   N   Just a note I decided to put in


Version 1.33:

   +   Added LEVELRUN.CFG that executes when you start a level

   +   Added Bugs/Quirks section to HELP.TXT

   +   Added Examples section to HELP.TXT

   =   Did some stuff to Proximity Bomb to make it fire better.

   =   Stopped Tornado Bomb from sounding like it was bouncing...
       I just didn't like it much...

   =   Converted yet more impulses to commands...

   $   Really dumb mistake in v1.32, I left the ETA in a lot of places...
       It is fixed now... It shouldn't have caused any problems anyway...

   #   Whoa... I think this is the first major bug fix I've had.. heh...
       Anyways...  In ALL of the previous versions of the Weapons patch,
       the Armor Piercing thingies didn't work, I finally got around to
       rewriting the code, and now they work perfectly... Hopefully ;)

Version 1.32:

   +   Added note thingy to NewStuff.TXT

   N   Yes, I'm bored.

   N   This is the first version to be stuck on the internet by me.

   +   HELP.TXT was added.  Use this for all the help you need.
       (I wrote it from scratch in one day, so don't be surprised
        if it has errors in it...)

   =   A lot of impulses were "converted" to commands, I did this so
       I could change them whenever, and these are MUCH more descriptive
       than say... 102... (Huh?) New command for that is show_grenade :)

   $   Fixed the LightBomb, stupid mistake in 1.32 ETA...

Version 1.32 ETA:

   +   You can now kill the Proximity Bomb.

   =   Grappling hook goes away when enemy teleports now.

   =   Rewrote Proximity Bomb code (A lot of it at least...)

   $   Proximity Bomb fires right now.

   $   Never updated weapon model stuff for the Confusion Bomb, done now.

Version 1.32 LFA:  (Not released to public)
   +   Added Confusion Bomb

   +   You can turn off the text that shows up when you start a level
       via "temp1 1" at the console.

   -   Removed CONFIG.CFG... I didn't mean to include it anyway.

   =   Moved declarations in AUTOEXEC.CFG to QUAKE.RC in the PAK0.PAK.

   =   Made changes to Light Bomb, it now fades back to YOUR gamma setting,
       not a setting of 1.  "regamma" alias is no longer needed.

   $   Now using an updated ChaseCam and Grappling Hook.

   $   ChaseCam and Laser Sights don't stay on during the intermission now.

Version 1.31 ETA:
   +   Added "New Stuff" list <G>

   +   Added Tornado Bomb

   +   Some weapons take more ammo, you are told what kind of ammo you need.

   =   You can unzip the Light Saber separately now, in case you don't
       want to use it...

   =   Moved the descriptions out of INSTALL.TXT to DESCRIBE.TXT.

   $   Didn't include some sounds in PAK0.PAK, included now, sorry ppl...

   $   Took out some sounds from the PAK0.PAK that weren't being used.
