-------------------------------------------------------------------------------
                             Weapons v1.33
                            by Dragon Master
-------------------------------------------------------------------------------

PRINTING THIS DOCUMENT:
   To print this document, go into dos and type:
   COPY HELP.TXT PRN

INSTALLING:
    To install this patch, make a directory under your Quake directory
    then PKUNZIP the file (with the -d parameter) into that directory.

    A little visual example to help you out:

       ROOT Directory
                   |
                   |
                   +-- Quake
                         |
                         +-- ID1
                         |
                         +-- <New Directory>

    An example (DOS example):
       C:\>cd QUAKE
       C:\QUAKE\>md WPN
       C:\QUAKE\>pkunzip -d WPN_133.ZIP WPN\

    Then to use the patch, use the -game <patch name> parameter.

    An example (DOS example):
       C:\QUAKE\>quake -game wpn

-------------------------------------------------------------------------------

     NOTE:  When searching for sections, search with brackets around the
            numbers.  The brackets are ONLY used at the section start.
            (i.e.  ?.? would be [?.?])

x  Weapon Functions
      x.1   Nail Bomb
      x.2   Nail Launcher
      x.3   Bouncing Cluster Bomb
      x.4   Rocket Propelled Grenade
      x.5   Ricochet Grenade
      x.6   Glue Grenade
      x.7   MG Point Defense
      x.8   Vampire Bolt
      x.9   Medic Bolt
      x.10  Armor Piercer
      x.11  Radio Tag Bomb
      x.12  Ammo Cache
      x.13  Homing Missile
      x.14  Flare
      x.15  Camera
      x.16  Nail Probe
      x.17  Light Bomb
      x.18  Guided Missile
      x.19  Flame Thrower
      x.20  Proximity Bomb
      x.21  BFG
      x.22  Tornado Bomb
      x.23  Confusion Bomb

1  Simple Commands
      1.1   Selecting Weapons
      1.2   The AirGun
      1.3   The LaserSight
      1.4   The ChaseCam

2  Advanced Concepts
      2.1   The Grappling Hook
      2.2   The Guided Missile
      2.3   The *NEW* Cheat Codes
      2.4   Special Files

3  References and Stuff
      3.1   Binding Keys
      3.2   Impulses
      3.3   Ammo Requirements
      3.4   Patch Availability
      3.5   What's THIS File?
      3.6   Bugs/Quirks
      3.7   Examples

===============================================================================
      [x]      Weapon Functions
===============================================================================
[x.1]   Nail Bomb

    Demonstrated by 'The Man' Arnie in his latest movie, the
    patented PopUp-BlowDown SteelRain (tm) technology is
    guaranteed to bring a sparkle to your eyes!
    
    Basically, this fires like a grenade, then when it is ready to explode,
    it jumps up in the air and fires a shower of nails down.

    Ammo Requirements: 1 rocket, 15 nails.

-------------------------------------------------------------------------------
[x.2]   Nail Launcher

    Making use of our new EZKill AntiGrav NailHail (tm) module,
    the Nail Launcher spins in the air firing spikes in all
    directions.

    This one fires like a grenade, then instead of exploding, it jumps up
    into the air and fires nails in random directions for a random amount
    of time.

    Ammo Requirements: 1 rocket, 15 nails.
-------------------------------------------------------------------------------
[x.3]   Bouncing Cluster Bomb

    Carrying on our long and proud tradition of MultiCluster
    SubPod Ammuition (have you tried our FamilyFun GigaTon Nuke?),
    the Bouncing Cluster Bomb releases five (count 'em, but don't
    stand too close folks!) PainProximity BounceBombs (tm), hopping
    around the area, looking to do your work for you.

    Fires like a grenade, then if you have at least 5 grenades, it splits
    up into 5 grenades, and they bounce towards anything they may find.
    If you have less than five grenades, you just fire one of the "bouncers"

    Ammo Requirements: 5 rockets for full cluster, 1 rocket for single bouncer

-------------------------------------------------------------------------------
[x.4]   Rocket Propelled Grenade

    The tried-and-true Rocket Propelled Grenade, now modified
    to be launched from your grenade thrower instead of the
    rocket launcher! Have more fun while carrying less bulky
    weaponary!

    It's just a plain old rocket folks...

    Ammo Requirements: 1 rocket
-------------------------------------------------------------------------------
[x.5]   Ricochet Grenade

    The Ricochet, affectionally called 'rubber-nose' by our
    satisfied customers, uses the patented HappyBounce (tm)
    technique to find the target.
    No more tired 'tink...tink......tink' for you, this one will
    bounce clear down the hall!

    Just bounces further than the normal grenade.

    Ammo Requirements: 1 rocket

-------------------------------------------------------------------------------
[x.6]   Glue Grenade

    Our latest technological break-through, the Glue Grenade
    with its recently patented SlickSuperStick (tm) coating
    (in eight designer colors) will stick to anything!
    They'll remove themselves in a hurry - and so will your
    opponents!

    Fires like an RPG, but on impact it sticks wherever it hit, then explodes
    after a random amount of time.

    Ammo Requirements: 1 rocket
-------------------------------------------------------------------------------
[x.7]   MG Point Defense

    Ideal for guarding your back or blazing a path up front,
    the new MaimGun PointDefense System Mk II (tm) will fire
    a stream of SerrationSpikes (tm) at any monster foolish
    enough to hang around! Drop them down a pit and listen
    to the pain!

    This fires like a grenade, then activates.  Once activated, if entity
    other than you gets near it, it will fire nails at them.

    Ammo Requirements: 1 rocket, 15 nails, and 5 cells

-------------------------------------------------------------------------------
[x.8]   Vampire Bolt

    Feed off the life of your enemy! The first result of our
    profitable partnership with "666 Inc." (the FunFactory),
    this bolt will pump your opponents life force straight
    into your blood stream!

    It fires like a RPG, then if it hits something living, it drains
    their health and gives it to you.  This can not increase your
    health above 100.  If it doesn't hit something living, it fizzles.

    Ammo Requirements: 1 rocket, 1 nail (needle), and 5 cells

-------------------------------------------------------------------------------
[x.9]   Medic Bolt

    Yes! By popular demand from the Coop players, here is the
    all-new, all-singing, all-dancing MedicBolt, placing the
    healing power right where it belongs: in your hands!

    Fires like an RPG, then if it hits something living, it gives it
    some health.  This can not increase health above the things maximum
    health (100 for players).  If it doesn't hit something living, it fizzles.

    Ammo Requirements: 1 rocket, 5 cells

-------------------------------------------------------------------------------
[x.10]  Armor Piercer

    Now available in a new version with even more penetration
    power, the trusty AddPainArmorPiercing (tm) ammo with its
    UU (UndepletedUranium) core is guaranteed to pass through at
    least four Shamblers in a row!

    CURRENTLY DOES NOT WORK, I AM WORKING ON THE CODE AT THIS MOMENT.

    Fires like a nail, then when it hits something, it damages it, then
    passes right through it. :)

    Ammo Requirements: 1 nail, 2 cells

-------------------------------------------------------------------------------
[x.11]  Radio Tag Bomb

    Designed by our special freelance employee Mr. Nukem (just
    back from Earth, and boy does he have a story to tell!),
    this grenade is not only remote-detonated using the simple-
    to-use hand-held DoomDetonator (with lizard-skin clip-on
    belt case!), it also sticks to your enemy!
    If he's a good boy and does as he's told, you might even
    defuse the grenade - or add another one for the sure kill!

    Fires like a grenade, then if it hits something it sticks in them.
    You can always detonate or diffuse them whenever you want.

    Ammo Requirements: 1 rocket, 8 cells

-------------------------------------------------------------------------------
[x.12]  Ammo Cache
    Your buddy in need of help? Using the very latest in high-
    tech hardware compression algorithms, a spinoff from our
    very successfull DehydratedMonster (just add hot water) (tm)
    technology, you can now launch some of your ammo to be picked
    up like a backpack!

    Fires like a grenade (Taking some of your ammo with it...) then
    turns into a backpack that can be picked up.

    Ammo Requirements: 1 rocket, plus 20 of each ammo you have enough to send

-------------------------------------------------------------------------------
[x.13]  Homing Missile

    The EvilEye (tm) homing missile is just what the doctor
    ordered! Low turning radius combined with maximum killing
    power and our new GoodGuy/DeadMeat IFF technology makes
    this one a must-have!

    Fires like a RPG then starts searching for enemies.

    Ammo Requirements: 1 rocket, 8 cells

-------------------------------------------------------------------------------
[x.14]  Flare

    Tired of trying to see in the dark? Infrared goggles
    getting you down? The SureStick BrightLight (tm) wall flare
    will lighten up your life!

    Fires like a RPG, but when it hits a wall, it lights up.  If it hits
    something other than a wall it does 1 damage.

    Ammo Requirements: 1 rocket, 5 cells

-------------------------------------------------------------------------------
[x.15]  Camera

    Want to see around the corner? Check out the murky depths
    of some suspect pool? See where the suspect wind pipe leads?
    Just deploy a CatEye (tm) grenade and take all the time in
    the world having a good look around!

    Fires like a grenade, then jumps up a bit and switches your view to
    its location.

    Ammo Requirements: 1 rocket, 5 cells

-------------------------------------------------------------------------------
[x.16]  Nail Probe

    Our newly developed HAL9001 SuperSmart ArtificialMalice (tm)
    software is a literal smash-hit in this nasty little package!
    Send the Nail Probe gliding down the hall and around corners,
    sit back, and listen to the screams of monsters being
    perforated with high-speed PainPin (tm) ammunition!

    Fires like a homing missile, but instead of seeking the enemies and
    blowing up, it seeks them and fires nails at them.

    Ammo Requirements: 1 rocket, 20 nails, and 5 cells

-------------------------------------------------------------------------------
[x.17]  Light Bomb

    Moving target got you down?  Dodging player too hard to
    hit?  Here's your chance to make some frags!  Drop
    one of these babies and your enemy feels like he's
    looking at the sun.

    Fires like a grenade, then when it explodes it blinds everything around
    it.

    NOTE:  Do NOT quit Quake while the Light Bomb is in effect.

    Ammo Requirements: 1 rocket, 8 cells

-------------------------------------------------------------------------------
[x.18]  Guided Missile

    Want to look your enemy straight in the eye when you
    kill him?  Is your enemy around a corner?  Either way
    the guided missile is what you need.  Our new advancements
    in micro-technology allow us to stick a remote-controled
    propulsion system plus an added view-cam so you can
    see where you're going.  Enjoy!

    What can I say?  You fire it and look where you want to go.

    Ammo Requirements: 1 rocket, 10 cells

-------------------------------------------------------------------------------
[x.19]  Flame Thrower

    This little novelty allows you to fight fire with fire.
    It uses ShellFire (tm) technology ultilizing the shells
    for a very formitable weapon.  Now you can burn your
    opponents to death in the blink of an eye.  Doesn't work
    well under water.

    Fires like... Well, a flame thrower and catches people on fire.

    Ammo Requirements: 1 shell (Don't worry, it eats them)

-------------------------------------------------------------------------------
[x.20]  Proximity Bomb

    Provides a blast no one wants to get near.  Blows whoever
    gets close across the room and puts them to a quick death.
    Stick this one on a wall and run, it activates after three
    seconds.

    Fire this at a wall in front of you and it sticks, after three seconds
    if anything gets near it, it explodes.

    Ammo Requirements: 2 rockets, 1 cell

-------------------------------------------------------------------------------
[x.21]  BFG

    This one requires no explaination.  Has the same firing
    mechanism we've all grown to love.  The only problem is
    it eats as much ammo as we've expected it always to.

    Fires like the BFG in DOOM/DOOM ][, works the same too.

    Ammo Requirements: 20 cells

-------------------------------------------------------------------------------
[x.22]  Tornado Bomb

    Harness the awsome power of the wind with this unique little
    device.  Throw one of these in a room and a whirlwind will
    be created with our new MegaStormSuckIn (tm) advancments.

    Fires like a grenade, then turns into a tornado >:)

    Ammo Requirements: 5 rockets, 5 cells

-------------------------------------------------------------------------------
[x.23]  Confusion Bomb

    This new patented WhereAmI (tm) technology will confuse
    someone so much, they won't be able to hit the broad side
    of a wall with a double shotgun.  Use sparingly, it uses
    eight cells.

    Fires like a Light Bomb, but instead of blinding them, it confuses them.

    Ammo Requirements: 1 rocket, 8 cells

-------------------------------------------------------------------------------

===============================================================================
      [1]      Simple Commands
===============================================================================
[1.1]   Selecting Weapons

    There are two ways of selecting what type of grenade to fire.
    One way is to use the next_grenade and prev_grenade commands to
    move through the list, the other is to use an impulse between
    200 and 223 to directly select the grenade (all of the impulses are
    listed in INSTALL.TXT and IMPULSES.TXT and at the end of this file).

    Be sure that when you are using the grenade type to have the grenade
    launcher selected.

    To see what grenade type you currently have selected, use the command
    show_grenade.

-------------------------------------------------------------------------------
[1.2]   The AirGun

    Selecting the AirGun couldn't be simpler.  Just switch to the axe, then
    press the axe button again.

    The AirGun shoots out a burst of air and takes no ammo.

-------------------------------------------------------------------------------
[1.3]   The LaserSight

    The LaserSight can be toggled with the command laser_toggle.

    When the laser sight is active it shows up as a bright red X, unless it
    is pointing at something you can shoot in which case it turns blue.

-------------------------------------------------------------------------------
[1.4]   The ChaseCam

    The ChaseCam can be toggled with the command chasecam_toggle.

    There are two ways of changing the height and distance of the ChaseCam
    from you.

    The two ways of changing the height are either to use the commands
    chasecam_up (Move the chasecam up) and chasecam_down (Move the chasecam
    down) or to type "temp1 <height>" and then use the chasecam_setheight
    command.

    The two ways of changing the distance are either to use the commands
    chasecam_forward (Move closer to you) and chasecam_backward (Move away
    from yourself) or to type "temp1 <distance>" and then use the
    chasecam_setdist command.

-------------------------------------------------------------------------------

===============================================================================
      [2]      Advanced Concepts
===============================================================================
[2.1]   The Grappling Hook

    The Grappling hook is a powerful new tool for Quake.  Not only can it get
    you in places that are normally unreachable, but it can also hook into
    your enemies and do damage, while dragging them along for the ride.

    To Fire the Grappling Hook, bind a key to the command +hook.  Whenever
    you press that key, the Grappling Hook will fire, and for as long as
    you hold it, it will pull you to it.

    To shorten the chain (Get closer to Grappling Hook), bind a key to
    +hook_pull, then for as long as you hold that key, the chain will
    get shorter and shorter.

    To lengthen the chain (Go farther away from the Grappling Hook), bind
    a key to +hook_push, then for as long as you hold that key, the chain
    will get longer and longer.

-------------------------------------------------------------------------------
[2.2]   The Guided Missile

    To control where the Guided Missile goes, simply look in the direction
    you want it to go.  It might be a good idea to start using the mouse
    just for this if you don't already.  To look, either use the look up
    or look down keys, or use KeyBoard look or Mouse look.

    Also, you can control the speed of the missile by binding keys to the
    command missile_slow (Slow missile down) and missile_speed (Speed the
    missile up) and use those keys to do it.

    Also, you can change the missile into some other kind of grenade type
    by using the impulse between 200 and 223 that corresponds to that type.

-------------------------------------------------------------------------------
[2.3]   The *NEW* Cheat Codes

    There are some new cheat codes in the weapons patch, they are activated
    with not one, but TWO impulses.  But you don't need to bother youself
    with that as I have aliased some commands to them... Here they are:

       COMMAND            WHAT IT DOES
       cheat_off       -  Turns off God Mode
       cheat_multimode -  Turns on "Multi Mode" (Full ammo and God mode)
       cheat_ammo      -  Gives you 200 ammo every two seconds.
       cheat_killammo  -  Stops giving you ammo every two seconds.
       cheat_keys      -  Gives you the keys.

    Please note that the cheat codes can not be used during a multi-player
    game.

    Example (At Console) to bind "Multi Mode" to the G key:
       bind g "cheat_multimode"

-------------------------------------------------------------------------------
[2.4]   Special Files

   Currenty the only special file is LEVELRUN.CFG, it is executed when
   you start a level.

-------------------------------------------------------------------------------

===============================================================================
      [3]      References and Stuff
===============================================================================
[3.1]   Binding keys

    Binding is the process of making a key do something in Quake.  To bind
    a key to a command you type:
       bind "<key>" "<command>"
    (Do type the Quotes, but not greater than and less than symbols)

    Example (Toggles GOD mode when you press G):
       bind "g" "god"
       
    When this document refers to binding a key to an impulse, you use the
    syntax:
       bind "<key>" "impulse <impulse number>"

    When it refers to binding a key to a command, use the syntax:
       bind "<key>" "<command>"

    Also, note that you can make one key do more than one thing by separating
    the commands with a semicolon like this:
       bind "<key>" "<command 1>;<command 2>"

    And you can do that for any number of commands... Like this...
       bind "<key>" "<command 1>;<command 2>;<command 3>;.............."
    
-------------------------------------------------------------------------------

[3.2]   Impulses

    This is the IMPULSES.TXT file.

Please note that impulses can be binded to keys like this (From the console):
   bind "<key>" "impulse <impulse number>"

And commands can be binded like this (From the console):
   bind "<key>" "<command>"

    IMPULSE #       WHAT IT DOES

       200           Standard Grenade
       201           Nail Bomb
       202           Nail Launcher
       203           Bouncing Cluster Bomb
       204           RPG
       205           Ricochet Grenade
       206           Glue Grenade
       207           MG Point Defence
       208           Vampire Bolt
       209           Medic Bolt
       210           Armor Piercing
       211           Radio Tag Bomb
       212           Ammo Cache
       213           Homing Missile
       214           Flare
       215           Camera
       216           Nail Probe
       217           Light Bomb
       218           Guided Missile
       219           Flame Thrower
       220           Proximity Bomb
       221           BFG
       222           Tornado Bomb
       223           Confusion Bomb


  COMMAND           WHAT IT DOES

  next_skin          Changes your skin to the next skin
  prev_skin          Changes your skin to the previous skin

  next_grenade       Changes grenade type to next type
  prev_grenade       Changes grenade type to previous type
  show_grenade       Show the current grenade type

  detonate_rtb       Detonates all of your RTBs
  diffuse_rtb        Diffuses all of your RTBs

  remove_camera      Destroys all of your cameras and returns you to your
                     normal viewing position

  missile_slow       Slows down Guided Missile (While using)
  missile_speed      Speeds up Guided Missile (While using)

  +hook              Throw Grappling Hook
  +hook_pull         Take chain (Shorten)
  +hook_push         Give chain (Lengthen)

  chasecam_toggle    toggles the ChaseCam on and off
  chasecam_on        turns chasecam on if it is off
  chasecam_off       turns chasecam off if it is on

  chasecam_forward   moves chasecam closer to player
  chasecam_backward  moves chasecam further from player

  chasecam_up        moves chasecam up
  chasecam_down      moves chasecam down

  chasecam_setheight sets height to temp1 var
  chasecam_setdist   sets distance of chasecam from player to temp1

  laser_toggle       Toggles the LaserSight

  cheat_off          Turns off God Mode
  cheat_multimode    Turns on "Multi Mode" (Full ammo and God mode)
  cheat_ammo         Gives you 200 ammo every two seconds.
  cheat_killammo     Stops giving you ammo every two seconds.
  cheat_keys         Gives you the keys.

-------------------------------------------------------------------------------
[3.3]   Ammo Requirements

      This is just the AMMO.TXT file.

List of Weapons and how much ammo they take:


Standard Grenade - SHELLS   0                 Nail Bomb        - SHELLS   0
                   NAILS    0                                    NAILS    15
                   ROCKETS  1                                    ROCKETS  1
                   CELLS    0                                    CELLS    0
                                      
Nail Launcher    - SHELLS   0                 BCB              - SHELLS   0
                   NAILS    15                                   NAILS    0
                   ROCKETS  1                                    ROCKETS  5
                   CELLS    0                                    CELLS    0
                                      
RPG              - SHELLS   0                 Ricochet Grenade - SHELLS   0
                   NAILS    0                                    NAILS    0
                   ROCKETS  1                                    ROCKETS  1
                   CELLS    0                                    CELLS    0
                                      
Glue Grenade     - SHELLS   0                 MG Point Defence - SHELLS   0
                   NAILS    0                                    NAILS    15
                   ROCKETS  1                                    ROCKETS  1
                   CELLS    0                                    CELLS    5
                                      
Vampire Bolt     - SHELLS   0                 Medic Bolt       - SHELLS   0
                   NAILS    1                                    NAILS    0
                   ROCKETS  1                                    ROCKETS  1
                   CELLS    5                                    CELLS    5
                                      
Armor Piercer    - SHELLS   0                 Radio Tag Bomb   - SHELLS   0
                   NAILS    1                                    NAILS    0
                   ROCKETS  0                                    ROCKETS  1
                   CELLS    2                                    CELLS    8
                                      
Ammo Cache       - SHELLS   0 + ??            Homing Missile   - SHELLS   0
                   NAILS    0 + ??                               NAILS    0
                   ROCKETS  1 + ??                               ROCKETS  1
                   CELLS    0 + ??                               CELLS    8
                                      
Flare            - SHELLS   0                 Camera           - SHELLS   0
                   NAILS    0                                    NAILS    0
                   ROCKETS  1                                    ROCKETS  1
                   CELLS    5                                    CELLS    5
                                      
Nail Probe       - SHELLS   0                 Light Bomb       - SHELLS   0
                   NAILS    20                                   NAILS    0
                   ROCKETS  1                                    ROCKETS  1
                   CELLS    5                                    CELLS    8
                                      
Guided Missile   - SHELLS   0                 Flame Thrower    - SHELLS   1
                   NAILS    0                                    NAILS    0
                   ROCKETS  1                                    ROCKETS  0
                   CELLS    10                                   CELLS    0
                                      
Proximity Bomb   - SHELLS   0                 BFG              - SHELLS   0
                   NAILS    0                                    NAILS    0
                   ROCKETS  2                                    ROCKETS  0
                   CELLS    1                                    CELLS    20
                                      
Tornado Bomb     - SHELLS   0                 Confusion Bomb   - SHELLS   0
                   NAILS    0                                    NAILS    0
                   ROCKETS  5                                    ROCKETS  1
                   CELLS    5                                    CELLS    8


-------------------------------------------------------------------------------
[3.4]   Patch Availability

   You can ALWAYS get the newest version of this patch on my BBS (Dragon BBS)
   the number is (205) 403-2770.

   If you are long distance from here, and don't want to pay for the newest
   version, I'm uploading all of the non-beta releases to:
                       ftp://ftp.cdrom.com/pub/idgames2
   Which in my opinion you should check every day for new files anyway...

-------------------------------------------------------------------------------
[3.5]   What's THIS File?

   A list of files and what they're for.

   PAK0.PAK      -  Main Data File, has Lots of Stuff in it.
   HELP.TXT      -  You're reading it.
   INSTALL.TXT   -  How to install the Weapons Patch.
   IMPULSES.TXT  -  What the impulses and commands are.
   DESCRIBE.TXT  -  Description of all the weapons.
   AMMO.TXT      -  Ammo Requirements for weapons.
   NEWSTUFF.TXT  -  What's new since 1.3o ETA.
   CREDITS.TXT   -  Credits to people who helped this patch live.
   WEAPONS.CFG   -  A file for nosey people.
   SABER.TXT     -  Information on Light Saber
   SABER.ZIP     -  Read SABER.TXT
   PLAYER.MDL    -  A PLAYER.MDL with some skins in it.
   PGRAMMER.QC   -  Cheap way of telling if you are a QuakeC programmer :)
   FILE_ID.DIZ   -  Description of the patch for BBSs.
   DRG_BBS.COM   -  May or may not be there, if it is, it's just a BBS ad that
                    only works in DOS or fullscreen mode :) .

-------------------------------------------------------------------------------
[3.6]   Bugs/Quirks

   This section of the document contains info on bugs and stuff...

   Where to send bug reports:
      The only place you can currently reach me is my BBS...
      Dragon BBS (205) 403-2770... I will understand if you don't
      want to spend long distance charges though..

   Known Quirks:
      You can't do loops with the guided missile, this is a limitation
      to the Quake engine.

   Known Bugs:
      Spider, Beetle, Ant.... heh... There are no known bugs in the patch.

-------------------------------------------------------------------------------
[3.7]   Examples

   CONFIG.CFG     This is my config.cfg for the most part... Only BINDs...
   -----------------------------------------------------------------------

bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "'" "chasecam_down"
bind "+" "sizeup"
bind "," "diffuse_rtb;remove_camera" // Disarms RTBs AND kills cameras
bind "-" "sizedown"
bind "." "detonate_rtb"          // BOOM!
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind ";" "chasecam_up"
bind "=" "sizeup"
bind "[" "prev_grenade"
bind "\" "+mlook"
bind "]" "next_grenade"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+klook"
bind "d" "+moveright"
bind "e" "+mlook"
bind "f" "+movedown"
bind "g" "god"
bind "i" "laser_toggle"
bind "j" "+hook_push"
bind "l" "impulse 9"
bind "m" "missile_speed"
bind "n" "missile_slow"
bind "o" "prev_skin"
bind "p" "next_skin"
bind "r" "+moveup"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "+hook_pull"
bind "w" "+jump"
bind "x" "chasecam_toggle"
bind "y" "+hook"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+attack"
bind "SHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "zoom_in"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+mlook"
bind "PAUSE" "pause"

   LEVELRUN.CFG   This is my LEVELRUN.CFG
   --------------------------------------

// Custom ChaseCam stuff...
temp1 10
chasecam_setheight

temp1 70
chasecam_setdist

//temp1 1 // Don't display stuff at level start
temp1 0 // Show stuff...

chasecam_on

-------------------------------------------------------------------------------
