The Sucker and the Seeker

Filename : suckseek.zip
Version  : 1.00

Date     : 2/23/97

Author(s): Blake Livingston 

Email    : jonl@cyberia.com (email me, it's my first patch)

Credits  : None, it be all mine.

	   ID Software for designign Quake with Quake C!


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  Type of Mod  
ͼ

Quake C  : yes
Sound    : You betcha
MDL      : no

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  Description of the Modification  
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  Nail guns now shoot seeking nails, which sort of swim through the
  air towards enemys, if no enemy's are near they swarm around the player
  in a sort of cloud.
   I created the tracking code myself and it's quite different from that
   used in the shalrath in that it kindof simulates inertia, and the
   method which I use for finding which direction to accelerate in makes
   them swim through the air in a sense.

   I don't think it's very good for single player, the tracker
   get finicky when theres a lot of baddies near but, In deathmatch
   I'd imagine it to be pretty effective.

   And the SUCKBOMB, it's like the plain grenade except it waits 3 seconds
   to explode, and (here's the catch) it makes players and enemys
   (although enemy's are only sucked at 1/4th the power of players because
   they can't get away as intelligently) gravitate towards it quite strongly,
   Use with caution IT WILL SUCK YOU IN! This would be a real meanny in deathmatch
   I'll wager.
   But it's also a really neat way of transportation. If you don't hold
   backwards while you shoot, it'll suck you along with it. If you aim up
   into the air you'll fly like a bird, Over very large gaps even.. and if
   you can get away before the bugger goes boom your clean. It's virtually
   unescapable underwater, just throw a few in a pond and watch the jibbs
   fly.
   If it doesn't work send me mail.



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  How to use Modification  
ͼ

 put progs.dat in a directory inside /quake
 and run quake -game [directory name]
 suchas
 quake -game sucka

 Anybody is allowed to modify and distrubute this
 as long as they keep my name in as the primary creator.

 Thanks out to ID for the most customizeable game in the universe
 and all the people who helped make the quake C manual.



