Title    : Shocka(TM) Ammo
Filename : shocka.zip
Version  : 1.24
Date     : 24.10.96
Author   : Dane
Email    : dane@hartle-klug.com
Credits  : ID - Software
           All people i know and everyone who plays Quake,
           especially Wuschel (whose idea the whole damn thing was),
           TK and tHE oPERATOR.

Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : no (if i find a good editor...)

Format of QuakeC
----------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : no


Description of the Modification
-------------------------------
 A new grenade / rocket type.
 
 Using "impulse 12" (linked to "9" in config.cfg) switches the
grenades / rockets used by the grenade / rocket launcher between normal
an Shocka's(TM). When exploding, the Shocka's blast away all enemys
(including you) in range without doing any damage (great for DM level's
with small platforms and a lot of lava / slime!!!). This looks really great
with monsters. They are dizzy for a short time before standing up again.
 
 To make the Shocka's(TM) useful in single player monsters now take
damage from water, slime and lava. I finally got this part to work properly
(If not, tell me, but i haven't found any bugs yet).

How to Install the Modification
-------------------------------
Make a new dir in your quake directory (ie c:\quake\shocka)
then unzip shocka.zip inside of this directory.
Now run qccdos in this directory and play quake with
         quake -game shocka

To switch grenades / rockets ammo use "9" or "impulse 12".

Technical Details 
-----------------
 Report all bugs to me.
 PLEASE DO NOT TELL ME HOW WEIRD THE WHOLE THING IS WRITTEN! (I know it)
 The monsters are blasted away like the jump function of e.g. the demon. The
closer they are to the explosions center, the harder they will be blasted.
 Water damage is checked inside of the (!!!)monster_run function. (Well, it
works, so why not?)
 If you wonder why water does so much damage to a monster i must tell you
that they just CANNOT swim (or i was too lazy to let them be able to swim...).
 The additional monster frames are mostly based upon the death frames.

Still needs
-----------
 Correct player animations in deathmatch (i can't get this to work...)
 Dead monsters are blasted
 Tell me your ideas

Older versions
--------------
V1.24 : Fixed a bug in multiplayer games (ammo did not change correctly
        because of some stupid global variable). Fixed negative damage bug
        (enemys could be "healed" if hit multiple times by a Shocka(TM)).
V1.23 : Heads can be blasted away now (they have got a "little" blood trail
        behind them which looks really cool).
V1.22 : If player uses quad damage the Shocka explosions will blast enemys
        harder. If player has got a pentagram of protection, he will not be
        harmed by any Shocka explosions.
V1.20 : Shocka ammo now also available for rocket launcher(!!!), so
        blast'em away. If monsters are blasted against a wall hard enough,
        you will hear their bones break (they get damage according to their
        velocity).
V1.11 : If monsters have their head over water, they take less damage
        (In slime or lava they always take full damage). Zombies and fishes
        do not make bubbles anymore if they are under water.
V1.10 : Monsters now die correctly when in water, slime or lava
        (In earlier versions, the monsters did not die instantly if their
        health got below 1 because of the stupid hack).
V1.01 : Zombies and fishes don't drown in water (Zombies because in many
        levels there are zombies standing in the water and it would be
        stupid if they fell down every second without giving you the chance
        to blast them to pieces).
V1.00 : The first one. Bugs without end.

Author Information
------------------
 My first official quake-c patch, so nobody knows me right now (sigh).
If you got any comments or ideas, tell me.

Copyright and Distribution Permissions
--------------------------------------
Authors MAY NOT use these modifications as a basis for other
publically available work unless having permission from the author.

Availability
------------
You've got it, don't you?

Patches available
-----------------
 Handy Teleporter (Beam me up, Scotty)
 Da Freeza Gun (Hmm... It's cold in here, isn't it?)

Comments of the day
-------------------
1. I'll make you happy! (Player launching a rocket at another player)

2. Blood and gibs in quake? Where?

3. Nope, Quake doesn't make people more agressive, and if you ask this
   question once again, i'll give you a taste of my bazooka.

4. Let's have some roasted shambler today.

5. Bzzzz (Computer shutdown when player was seconds before defeating Shub-
          Niggurath at nightmare mode without having saved the last ten
          levels)
