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RED HAZE MOD FOR QUAKE I (Version 2.10)
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---Includes---
progs.dat
rh.txt
pak0.pak
config.cfg


---Info---
This modification adds a lot of
awesome, radical, cool weapons.
All have great models, and ground
models, sounds, and multiplayer
capabilities.  Also has different
game types and new powerups.
Every single weapon is excellent
quality and perfect mechanics.
I'm also trying to work on a
tank...

---Shortcuts---
For your information, the config.cfg
included does automaticly adds these
special key functions...

1-9 - Switches between weapons
      (you may press a number
       multiple times to switch
       between weapons in that
       number)

F2 - Turns god mode on
F3 - Give 999 health
F4 - Turns fly mode on
L - Turns noclip mode on
M - Turns on special mouse look
N - Turns off special mouse look
Q - Gives Quad Damage
W - Gives all weapons and ammo
E - Gives all ammo
R - Switches view
Y - Spawns a weapon
P - Switches to last weapon or switches
    to weapon gotten, but not switched to.
    Or aborts tank mode.
0 - (zero) Switches to best weapon
X - Toggles alternate fire
I - Toggles the (testing) Crosshair
T - Moves forward
F - Strafes left
G - Moves backward
H - Strafes right




---Some Stuff---
Some of the mighty weapons:

Devastator
Mental Flux Buzzsaw Cannon
Freeze Gun
Tri-Barreled Laser Cannon
V.13 Stinger
Ancient Time Bombs
Laser-Trip Bombs
Blaster
Uzi
Mini-gun

and lots, lots more....
(see weapons.txt)

---Notes---
I did not make any of the weapon
models, I do not take credit for that.
I also made almost none of the sounds.
I did, however, create all of the code
for this game, and you are free to do
whatever you want, except put your name 
on it and claim it your own.


---Author---
I am known as Red Haze.
Yes, yes, I am only 13 years old, but
I'm a genius at this Quake programming.

I may be contacted at red_haze13@hotmail.com

I could use some help from 
modelers-mappers-sounders-coders 
out there. And if this has any 
bugs/error/faults
go ahead and e-mail me.

