Title    :	Electro-Pyramid / Static-Line
Title    :	Tornado Bomb / Storm Bomb
Filename :	pyramid.zip
Version  :	Electro-Pyramid 1.0 / Static-Line 1.0
Version  :	Tornado Bomb 1.0 / Storm Bomb 1.1 
Date     :	06/05/97
Author   :	John Mason
Email    :	jwmason1@ix.netcom.com
Credit   :	PVP <pvp@iastate.edu>
		(some "borrowed" code from BOMBS9)
		Rage Against The Machine		
		iD Software

If you got the time, drop me a quick e-mail if you downloaded my patches.
I'm curious to know how many people have tried them.  Also, if you have
any cool weapon ideas, drop me an e-mail.  If I'm not busy, maybe I'll
give your suggestion a try...

Special Thanks
--------------
PVP, from which I "borrowed" some code from the BOMBS9 QuakeC patch for
Storm Bomb.

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : no

Format of QuakeC
----------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : yes

Description of the Modification
-------------------------------
Electro-Pyramid
Electro-Pyramid is a (fully networkable, I hope) QuakeC patch that enables
an extra rocket launcher mode.  Launch a rocket (if ya got 8 to spare...)
and sit back and watch fire-works.  3 rockets split off of the original.
Then, the 3 outside ones are joined by lightning.  The 3 outside rockets
are also jointed to the center rocket by lasers (don't wanna get this thing
near your eyes or groin...).  Anything unfortunate enought to get in this
thing's path will surely suffer (except you, of course :) )

Static-Line
Any other skydivers/freeflyers out there?
Static-Line is a (fully networkable, I hope) QuakeC patch that enables
an extra rocket launcher mode.  Similar to the Electro-Pyramid weapon,
launch a rocket.  Then launch another.  The 2 are joined by lightning.
Send out a third to complete a triangle.  Note that these rockets do
explode on impact.  This weapon actually involves some SKILL.  Oh, and
by the way, the lightning will go through walls.  This can be fun...

Tornado Bomb
Tornado Bomb is a (fully networkable, I hope) QuakeC patch that enables 2
extra grenade launcher modes. A grenade is released, after a few bounces,
the bomb starts spinning in a circle, slowly rising upwards.  As the bomb
rises, a "tornado" is created.  Any nearby monsters are drawn into the
tornado, experiencing pain.  Hey, such is life.

Tornado Bomb has 2 modes.  The second one does not drop tornado stuff and
should be used on slower machines.

Storm Bomb
Storm Bomb is a (fully networkable, I hope) QuakeC patch that enables an
extra grenade launcher mode. A grenade is released, after a few bounces
it launches a rocket up into the air and explodes.  This releases Storm
Chaser rockets, one for each visible enemy.  Each Storm Chaser's direction
is towards its respected target.  As it travels, it fires lightning towards
its enemy, pulling the enemy (tractor beam style) towards the rocket.
After 4 or 5 second, boom, the Chasers blow up. Each Storm Bomb launched
takes 5 rockets.  Note that if no enemy is visible to the Storm Bomb, no
Chasers will be released.  Also note that no damage is done to the enemy 
during the lightning phase.

To quickly check out this patch use 'impulse 9' console command to get
ammo and weapons then use the '6' key to switch between grenade launcher
modes and use the '7' key to switch between the rocket launcher modes.  

How to Install the Modification
-------------------------------
Installation:
1) Unzip PYRAMID.ZIP into a temporary directory. 
2) Create a PYRAMID directory under your QUAKE directory.
3) Create a SOUND directory under your QUAKE\ID1 directory, if it does not
	already exist.
4) Copy the PROGS.DAT file to the QUAKE\PYRAMID directory.
5) Copy the SHITIN.WAV file to your QUAKE\ID1\SOUND directory.
6) Change directory to your QUAKE directory.
7) Run QUAKE using the following command line: quake -game pyramid

As with prior patches of mine, you can remove your TORNADO and STORMBMB
directories if you installed my prior patches.  This patch contains those
patches as well as the new ones.

Electro-Pyramid Technical Details
---------------------------------
Electro-Pyramid Known Bugs: None

Electro-Pyramid History:
1.0 - Initial release.

Static-Line Technical Details
-----------------------------
Static-Line Known Bugs: None

Static-Line History:
1.0 - Initial release.

Tornado Bomb Technical Details
------------------------------
Tornado Bomb Known Bugs: None

Tornado Bomb History:
1.0 - Initial release.

Storm Bomb Technical Details
----------------------------
Storm Bomb Known Bugs:
You will get a beam list overflow message if too many Chasers are targeting
many monsters.

Storm Bomb Bug / Feature:
Firing another Storm Bomb, while existing Chasers are doing their thing, will
detonate all of the Chasers prior to their normal 4 second existance.  This
can be useful !!

Storm Bomb History:
1.1 - Fixed code so chasers will not go through walls.  Also, only 2 bombs max.
		can be fired at any given time.
1.0 - Initial release.

Author Information
------------------
John Mason
jwmason1@ix.netcom.com
  - or sometimes at -
JohnWMason@AOL.COM

A lot of detail, I know...

Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other publically available
work.

You may do whatever you please with the contents of this archive.

Availability
------------
This modification is available from the following places:

FTP		 :  ftp.cdrom.com
