Title    : Punishment
Filename : punish.zip
Version  : 1.21
Date     : 96/8/19
Author   : Robert DeFilippo III
Email    : punisher@trojan.neta.com
Credits  : Biafra
           Wedge(S. Bond) for insiration and his original nail grenade.
           

Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : no

Source Included :  yes


Description of the Modification
-------------------------------
Tracer:
        In the Super Nailgun which stays lit for a little while
        after shooting. It illuminates..... pretty kuel.

Split Missile:
        which after shooting out, splits (oddly enough) into 5 less
        powerfull missiles.

Auto Shotgun:
        Much like the super nailgun... only shoots shotgun
        shells obviously. Well leeme know what you think.

Nail Shotgun:
        Uses the regular shotgun but fires 6 nails in a shotgun
        maner, brutalizes larger monsters. Quick monsters are hard
        to hit.

Also contains Steve Bonds Nail Grenade slightly moded to include
being activated and recoil times.


How to Install the Modification
-------------------------------
Make a new dir in your quake directory. (ie c:\quake\pun)
then move this progs.dat into that directory and copy your
*.cfg from c:\quake\id1 into the same directory. Then run quake
ala
         quake -game pun

once inside quake hit ` to bring up the console and then type
something like:
        bind a "impulse 13"
        bind s "impulse 12"
        bind g "impulse 14"
        bind q "impulse 15"

as 12 is for the Split Missile
   13 is for the Auto Shotgun
   14 is for the Nail Grenade
   15 is for the Nail Shotgun


Technical Info
--------------
v1.21:
Minor bug in Nail Shotgun code.
        Too much spread in firing pattern. Lowered it to the original
        shotgun codes spread. Works pretty well.

v1.20:
Updated the Nail Shotgun.
        Now fires a random pattern, much like the original shotgun.
        Still looking for a custom .mdl. (Not time or knowlegde to
        creat one myself.)

v1.11:
Minor bug in Nail Shotgun and Split Missile.
        Would let you change between the Nail Shotgun and normal
        shotgun even if there were no nails. Same with Split Missile.

Still trying to get the Nail Shotgun to look and act a little better.

v1.10:
Major bug reported on last release.
        Weapons were firing although there wasnt enough ammo. Created
        ammo problems such as having 254 shells. (1 - 2 = 254 ala computer.)


Author Information
------------------
Weak Home page at http://www.neta.com/~punisher/
        (just starting with html, so be kind.)
email at:
        punisher@trojan.neta.com


Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other
publically available work.


