Title     :Power Weapons ver.0.5
Version   :Alpha 0.3
Author    :Stewart Yeoh
Email     :peridition@yahoo.com
Credits   :ID software, of course
 	   Minh "Gooseman" Le, as a modeling idol, and for me being an asshole 
	   and using one of his models without asking(even though it didnt have a 
	   copyright.)
	  
Build time :No fucking idea, including the time it took to learn everything...


Type of Mod
___________
Quake C  :yes
Sound    :yes
MDL      :definitely



Description
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	I know that is seems a little bit strange releasing a Quake 1 mod 12 months after Quake2 
came out, but I dont have a clue how to code in Quake 2 and only the foggiest idea in Quake 1.
	This mod was designed to enhance single and multiplayer games by adding an entirely new 
weapons balance. I started out by trying to make a contemporary weapons mod, but I got alot of 
fun ideas and put them in. Remember the days of the supreme rocket launcher?  well, now you're 
gonna be camping by the super shotgun or super nailgun instead!  I took all the original Quake 
weapons, scrapped them, and made entirely new and infinitely deadlier tools of destruction.
	OK, OK, its some cool models and sound with enough code to hold it together and make it 
intresting.  Well, I had fun with it, but of course, I have a biased point of view.

Ok, heres what you are looking for; Weapons Descriptions!

Axe= Chainsaw.  Remember Doom?

Shotgun= MK-23.  The pirated model, I feel really bad about that.  be wary of this even though it
                 is the starting weapon, it can take out an unarmored foe in two shots.

Super Shotgun= Bolt Action Sniper Rifle.  Kick ass, a weapon that will gib all but the most well 
	       armored foe. Does 280 pts of damage.

Nailgun= AK-47.  Really cool, this weapon does almost twice the damage of the old super nailgun.

Super Nailgun=  Railgun, Muhahaha.   does 100 pts of damage like the one in Quake 2 and has a 
	        disturbing similarity to it.(right now I have no idea how to slow the firing rate,
	         so you are stuck with a railgun that shoots 10x a second.)

Grenade Launcher=  Nuke.  You get a ten second audio countdown and then, kaboom!  It also goes 
		   off it it hits something, but I would not like to be administering it even at 
                   the max range of the grenade launcher.  Takes ten rockets.


Rocket Launcher=  RRFRL (rotary rapid fire rocket launcher) nuff said.

Lightning Gun=  Flame Thrower.  oh yeah.  remember, like in tf, when you saw that tiny little 
                flamethrower that shot the explosion sprite?  not anymore. now you have a solid
		jet of flame that ahhnililates anything before it.(P.S.  I dont know how to do the
		burning code an any way, shape, or form, so it is just a damage-on-contact weapon)
 



New Monsters
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	The grunt now has a rifle that does 20 pts of damage, unfortunately for him, he is not 
to accurate.
	
	The enforcer now has a railgun!  Be extremely careful around him, it shoots very fast and
 is hard to dodge.



Author info
___________
This is my first independent patch of any kind, so i need feedback to tell me what you liked, 
what blows, etc.  I am working as a modeler for the airquake 2 mod(airquake2.converted2.com), so
visit there if you have Quake2.


Known Bugs
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-nuke countdown continues after it hits something and explodes
-aiming on sniper rifle not always accurate
-railgun way too powerful, I need to slow it down
-chainsaw doesn't have an idling noise
-flamethrower jet not narrow enough on center, looks odd if looking all the way up or down





Help Wanted
___________
I need to get in touch with a good skinner so that the models will look better then they do now.
I also need to talk to a good coder, or at least someone whos is willing and able to show me how 
to slow down the nail firing rate, and implement burning code for the flamethrower.




Legal Shit
__________
You cannot use this mod as a basis for any public or commercial work,  you have to ask nicely 
if you rip my stuff and use it in your own mod, if you plan on selling it, feel free to disembowel
yourself.




