====================
QUAKE I WEAPON PATCH
====================

Name:		Punishment Gun
Verion:		1.0
Date:		1/2/98
Author:		Jerry Chen

Source Code:	Yes
Models:		No
Sounds:		No
Scripts:	Yes

Description:	This weapon fires homing missiles that
		warp their targets together on impact.
		They go after monsters and their
		missiles, making the weapon useful for
		offense and defense. When shot at
		groups of entities, it binds them
		together without telefragging them
		They get immobilized (suspended in the
		air or stuck to a wall) This renders
		it especially effective against mobs.

Installation:	Extract PG.zip into a new directory
		named "PG" under Quake. Run Quake with
		the command "Quake -game PG" to play.

Usage:		Select the lighting gun twice when
		it's available. This gun runs on
		cells.

Strengths:	It's basically a fire-and-forget
		weapon. The missiles home in to the
		nearest enemies that are in range no
		matter where you aim. They also bounce
		off walls. On contact, they immobilize
		enemies or confuse them. When fired at
		an attacking enemy it warps him into
		his missiles or vice versa.

Weaknesses:	Each hit takes out only around 10 to
		20 damage. The missiles fired
		disappear as soon as they are not
		visible to the user. They are also
		susceptable to decoys.

Tech:		The un-abridged source code and
		"ALPHA" script are included for
		the Quakamatically inclined. Figure
		out how to use them yourself.

Contacts:	Homepage:
		http://members.xoom.com/onlyuser/
		
		E-Mail:
		onlyuser@hotmail.com

		UIN:
		7535588