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Title:             Weapons Fix

Version:           1.0
Authors:           Vikram Thanki (Returner)
Details:           This fixes a huge glaring problem in
		   deathmatch with Mission Pack #2: the
                   fact that the 'special weapons' (multi
                   rockets, lava nails, plasma) are so
                   cheap!  No, this doesn't make them
                   weaker.  I'm not THAT good of a QuakeC
                   programmer :).  Instead, this patch
                   makes the ammo boxes for them smaller:

              Ammo            Normally got     Now you get
              Lava Nails      25/small box     15/small box
              Multi Rockets   5/small box      4/small box
              Plasma          6/small box      1/small box

                  Also, the Multi Rocket Launcher has been
                  toned down too; it now gulps down *4* 
		  multi rockets PER SHOT!  Yes, this means 
		  you can only get one salvo of rockets out 
		  of one box of multi rockets.  The Multi
                  Grenades, which are still relatively
                  wimpy IMHO, have been left alone, but
                  you need to AIM in order to get the
		  maximum frags and gibs out of the
		  Multi Rockets, not just Rambo through
		  everyone.  Same with plasma
		                    
Contact:           E-Mail: returner@erols.com
		   
Misc.:             IMPORTANT NOTE: THIS ARCHIVE DOES NOT
                   CONTAIN ALL YOU NEED TO SET THIS UP
                   AND PLAY!  You also need Quake Mission
                   Pack #2 installed, and you need a .pak
                   editor, such as PakExplorer.

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New Models:        No
New Sounds:        No
New Graphics:      No
New QC code:       Yes

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Form
unified diff  : no
context diff  : no
.qc files     : Email me if you want 'em.
progs.dat     : yes

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Instructions:

1) D/L this file.  Before you unzip it though, you need to
   do a little job on the MP#2 pak file first.  Open the
   pak0.pak file in the rogue directory.  Extract the
   progs.dat, then delete it from the pak file (there's a
   copy in the directory itself).
2) Back in the rogue directory, you should find the
   progs.dat is in the directory instead.  Rename it to
   progs2.dat (this is so that we have a pristine copy and
   don't have to reinstall the mission pack if we want to
   play the original).
3) Finally, unzip the progs.dat from this file into the
   directory.  DO NOT put it into the pak0.pak file!!
4) Once you've slogged through all this, run MP#2 as normal.

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Copyright/Disclaimer:

1) This patch is not made or supported by either Id Software
   or Rogue Software.
2) You MAY distribute this patch, since it IS more or less
   just a quick half-hour fix that I'm sure you would make
   yourself if you had the time <g>, but you MAY NOT claim that
   you made it, and you MUST include this text file, unedited.
3) You MAY NOT decompile this patch.  If you want the .qc THAT
   badly, just email me for it, OK?
4) The author assumes no liability or responsibility if this
   corrupts your copy of Quake or Quake Mission Pack #2, crashes
   your computer, etc.  There is no applicable warranty.  You
   use this at your own risk.
5) No actual weapons or ammunition for said weapons were handled
   or used in the making of this fix.  Likewise, no actual Quake
   Playing People (Quakers) were either fragged or respawned in
   making this patch.
6) By installing and using this patch, you agree to be bound
   by the terms of this agreement.  If you do not agree to these
   terms, immedeately close this .txt file, and delete the .zip
   file.
