ͻ
  Title : Mini Cannon 
ͼ

Filename  : MINI20.zip
Version   : 2.0

Date      : 3/23/97

Author    : Howard Roy

Other mods: Killer Quake Pack 1.0
          : Air Strike 1.0
          : Disc 1.3

Email     : Howard@mortimer.com

Web Page  : http://www.mpog.com/kqp/

Credits   : ID Software <- well, no ID, no Quake. Simple.

ͻ
  Type of Mod  
ͼ

Quake C  : yes          <- Yep, I did the code,
Sound    : yes          <- and the sound effects
MDL      : yes          <- AND the model with skin - all by myself. |8^)

ͻ
  Format of Quake C  
ͼ

unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes


ͻ
  Description of the Modification  
ͼ

Mini cannon, although it may look just like yet another rapid firing weapon,
yet it is capable of doing something that NONE other weapons mod can ever
do, that is, to SHOOT THROUGH WALLS with ** DIRECT HIT **.

Yep, unlike the rail gun mod, this weapon DOES NOT fire projectiles, it
fire DIRECT HIT bullets like the gatling gun I've done in KQP, but even
better, those direct hit bullets CAN ACTUALLY SHOOT THROUGH WALLS!

As soon as you fire the mini cannon, you'll see sparks appear on the wall
you're firing at (or blood from your poor friend), but it would not just
stop there, it'll keep on going, THROUGH WALLS, THROUGH BODIES and just
about everything else.

Since this weapon is a DIRECT HIT weapon, you don't have to wait for the
projectile to actually travel through space to gib your opponent, whenever
you hit the fire button, a straight line from your gun point is drawn to
the very far end of the direction you're pointing at, and the bullet will
strike through anything that sit on that line of attack.

Also when you hit someone with the mini cannon, you'll knock him back a
bit at a time, so if you managed to keep on firing on the same person,
you MAY be able to paralyze him and add his soul to your ever growing
frag list. |8^)

In version 2.0, I've created a totally new and awesome model for it,
it's more like a mini-gun now.

The only disadvantage of this weapon I could think of is that it has
a slow reload rate, each time you stopped firing at your opponent, you'll
have to wait until the lits on the side of the gun turns blue before
you can fire again.

Play with it, and see if you like it.

Thanx.

ͻ
  Brief summary of features  
ͼ

New weapons  Ammo Scale*   Description     (* 1 is least powerful, 5 is most)
=============================================================================
(Ammo cost : S = shells, N = nails, R = rockets, C = cells)

Mini Cannon    2S - (4) With this mini cannon, you can shoot THROUGH walls!

ͻ
  How to use Modification  
ͼ

Press 3 (or impulse 3) twice to switch to the mini cannon, or enter
Impulse 100 to switch to the weapon directly.

ͻ
  How to Install the Modification  
ͼ

goto Quake dir
make a sub dir named something like MINI
unzip everything with -d into that sub dir
run quake with the -game option

Examples:

C:\>cd quake

C:\Quake>md MINI

C:\Quake>cd MINI

C:\Quake\MINI>unzip -d MINI10.ZIP

... unzip files ...

C:\Quake\MINI>cd ..

C:\Quake>Quake -game MINI

If you're running under Windows 95, and have more than 8 MB of ram,
try to run Quake with this command :

C:\Quake>Quake -game MINI -winmem 12

(If you have more than 16 MB of ram, replace 12 with something bigger)

That's it.

ͻ
  IMPULSE Commands  
ͼ

Brief IMPULSE commands summary :
(please refer to the text files mentioned above for full info)

Impulse 100  Switch to Mini Cannon instantly.

** Use the BIND command to make your life easier, example :

BIND A "impulse 100"

ͻ
  Technical Details  
ͼ

Known Bugs:

 None so far ...

ͻ
  Future Enhancements  
ͼ

 Can't think of any right now, let me know if you've any.

Please email me at howard@mortimer.com with any suggestions for
improvements.

ͻ
  Revision History  
ͼ

Version 2.0

 Totally NEW model and sound, it's more like a mini-cannon now, as
  for the older model, I'll keep it and use it as one of the weapon
  models in KQP.

 Added trace line so you (and your opponent) can see where you're
  firing. This effect also make the mini-cannon more like a rapid
  firing cannon, i.e. like the cannon used in Jets, etc.

 Added bullet holes that will be left on walls.

 Fixed the firing code a bit so it'll know when to stop going through
  walls, otherwise it could end up travelling through walls beyond the
  walls for a few seconds before removing itself.

Version 1.0

 Initial release

ͻ
  Contacting Author  
ͼ

As mentioned above, my email address is :

Howard@mortimer.com

I also have a personal web site located at :

http://www.ugrad.cs.ubc.ca/spider/u6m1

ͻ
  Copyright and Distribution Permissions  
ͼ

 Authors MAY use these modifications as a basis for other
publically available work.  Please send me any modifications
you make!

 If you have used part of this patch (code, model or sound) in
your own patch, please give credits to the authors who have made
them - including myself. Thank you.

 If you ever need to use any single frame of the weapon model
included in this patch, please first contact me and get my permission,
cuz I've spend many hours of hard work to create those 3D models, thanx.

 You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

 This patch can NOT be distribute on ANY product PRODUCED or even
RELATED to a lame company called Actura.
