Title    : Mental Flux Buzz Saw Cannon
Filename : MFBZ10.ZIP
Version  : v1.0
Date     : 9/14/97
Author(s): Fred Peterson        (_Nuclear_) - QC
           Bill Roeske          (DarkAdder) - Models
           Magnus Jansen        (Dr_Fett)   - Sounds
           Scott Ruttencutter   ([ViPeR1])  - Original Concept, BUZZSAW.BSP author
           Jesse Glen           (Sknny)     - Gameplay

Email    : nuclear@jpj.net         (_Nuclear)
           ermac@commtech.net      (DarkAdder)
           maja0060@student.gu.se  (Dr_Fett)
           viper21@gte.net         ([ViPeR1]
           jglen@gbd.com           (Sknny) 

Credits :
        Id Software for making such a cool game and making it so expandable.
        Raven Software for reasons that those who should know will know.

Thanks  :
        Thanks goes out to BlueSeed of Clan Armageddon from the UW Madison
        for helping me finalize the DM stuff.

Build time:
	Oh god, because of IRC being 'the' communique for most of the project
	and work being in the way, and vacations, I'd have to say about one
	month when you add up the time actually spent working on it, sadly :(

Type of Mod
-----------
QuakeC  : yes!
Sound	: yes! 
MDL	: yes! 


Format of QuakeC (if a QC Mod)
-----------------------------------
.qc files     : no
progs.dat     : Of course - in the .pak file
Demo Map      : yes! BUZZSAW.BSP
MultiPlayer   : Of course!

Description of the Modification
-------------------------------
The Mental Flux Buzzsaw Cannon (Long enough name for you? :) is an
arm-mounted futuristic cannon that fires spinning buzzsaw blades at ultra 
high speed.  This weapon replaces the grenade launcher, and has it's own
ammo type.  You can pick up blades by picking up a box of rockets.  The
buzzsaw launcher also gains a unique function when you collect a quad damage.
Instead of 4x damage, your buzzsaw shots will now home in, much like a vore
shot.

Known bugs
----------
Hmm, We don't think there are any, but if you find some lets us know ASAP.

You may come across something you consider a bug when bouncing a saw
off a wall and having it come straight back at you.  Sometimes, if you are
too close to the wall, it will not hurt you on the rebound.  This has to do
with Quake not allowing yourself to be hurt by your own projectiles.  So what
I had to do was modify the saw for a split second while it comes out of the
cannon.  However, Quake cannot 'think' at light speed thus you will not get
hurt by the saw if you are standing close to the wall and shoot the saw at it.

How to Install the Modification
-------------------------------
1.  Unzip the mfbz10.zip file into the desired directory.
    For example, C:\QUAKE\BUZZSAW
2.  Then type the following at the command line:
        quake.exe -game buzzsaw
3.  Enjoy!  Anywhere in Quake where there was a grenade launcher, you will
    now find the Buzzsaw!

Technical Details
-----------------
The Buzz Saw Cannon contains only one small smidgen of someone elses
code and that would be the code for the homing missile.  I could not for the
life of me figure out how to make the saw home in correctly (at times it was
homing in on the person who shot it).  It is the only code that *I* did not
write personally.  However, now that I have seen the code I fully understand
how it works and will be able to write it myself again if need be.


Author Information
------------------
This is the first mod from the new editing group, Mental Flux.

I, Fred Peterson, have never coded a bit of C/C++ in my LIFE.  So
those of you who think you have to have a good knowledge of C to do QuakeC
you are WRONG, very.

Copyright and Distribution Permissions
--------------------------------------
The modifications included in this archive are Copyright 1997, to their
respective creators.
The original QuakeC source is Copyright 1996, id software.

Authors MAY NOT use these modifications as a basis for other publicly or
commercially available work WITHOUT authorization from author.

You may distribute this Quake modification in any electronic format as long as
all the files in this archive remain intact and unmodified and are distributed
in their original formats (i.e. don't decompile the progs.dat and change
something)

Actura Software may not use this modification EVER.

Availability
------------
This modification is available from the following places:

ftp.cdrom.com/pub/quake/quakec/weapons/mfbz10.zip
