===================================================================
LIMITING WEAPONS PATCH VERISON 1.00
by Jeff Lee

Portions written by:
ThreeWave - Administration code
===================================================================

Instructions:

        1.  Store the progs.dat file in any subdirectoy of your Quake
            program directory EXCEPT the \id1 subdirectory.  (Storing this
            program in the \id1 subdirectory will result in it getting
            pre-empted by the progs.dat file in the Quake .PAK file.)

        2.  Start up Quake using the -game parameter to indicate which
            subdirectory the progs.dat file is stored under.  For example,
            if Quake is in C:\QUAKE and the new progs.dat file is in
            C:\QUAKE\LIMIT, you would use the following command line for
            Quake:

            QUAKE -game LIMIT

        3.  Load up a quake level and hit 'q' to become sysop (you can change
            this stuff in the .QC files.

        4.  I have INS, HOME, and PGUP hotkeyed to the impulses

        5. If you hit INS or HOME, press a number 1-8 (matching the weapon)
           to LIMIT or UNLIMIT a weapon.  All changes to effect IMMEDIATETLY
           

IMPULSES
========
INS -           Impulse 153     LIMIT WEAPON
HOME -          Impulse 154     UNLIMIT WEAPON

Uses
====
This is GREAT when you want to declare AXE WARS but nobody listens.  Happened
to me all the time.  That's why I made this patch.  It's also pretty fun
to limit a weapon when somebody's coming after you. =P

Problems
========
NONE YET!


Find any bugs?  EMAIL ME!  Any suggestions?  EMAIL ME!  Have formulas?
EMAIL ME!  Want source? EMAIL ME!\

        "Jeff Lee (Gonzo)" <tsngonzo@aol.com>
        or
        "Jeff Lee (Gonzo)" <gonzo@hops.cs.jhu.edu>


About me
========
Well, it's late at night now, so I don't feel like writing much.  Hmmm.. basic
stuff.  I'm a Freshman at Johns Hopkins University...  ummm..  I need money.
I love Quake... Ummm.. I need money..  Did I mention I need money? =P
