ͻ
  Title : Intelligent Invisible Proximity Mines  
ͼ

Filename  : INVMINES.ZIP
Version   : 1.00

Date      : 9/19/97

Author    : Alberto Mejias

Email     : quakec@hotmail.com(please, write the word "alberto" in the
                               subject, so that hotmail may direct it to
                               the right folder)

ͻ
  Type of Mod  
ͼ

Quake C  : yes
Sound    : no
MDL      : no

ͻ
  Format of Quake C  
ͼ

unified diff  : no
context diff  : no
.qc files     : yes // Less time to download
progs.dat     : no


ͻ
  Description of the Modification  
ͼ

This is a modification based on Jonathan Avraham aka Shambler
aka Procedure's work. Just added a feature to lay intelligent invisible
proximity mines. Like normal proximity mines but don't explode if you
are near (not activated by you), and also are invisible.

ͻ
  Brief summary of features  
ͼ

One mine lay function for each of the two type of mines.

ͻ
  How to use Modification  
ͼ

Impulse 20 lays a normal proximity mine, while impulse 21 lays an 
invisible one. You'll have to bind a key to them. The easiest way to
do this is calling the console once you've started playing, and typing 
<bind key "impulse 21">(without the <>), where key is the key you want
to use (like "i", or whatever), then hit enter. Just follow the same 
process again to bind a key to impulse 20, and you are ready to go.

ͻ
  How to Install the Modification  
ͼ

1. Goto Quake dir.
2. Make a sub dir named something like INVMINES.
3. Make another sub dir in the last one called SRC.
4. Copy the files found in v101qc to the SRC sub dir.
5. Unzip this file with -d into the INVMINES sub dir. 
6. Compile using QCC or PROQCC.
7. Goto Quake dir.
8. run Quake -game INVMINES.


Examples:

C:\>cd quake
C:\QUAKE>md INVMINES
C:\QUAKE>cd INVMINES
C:\QUAKE\INVMINES>md SRC
C:\QUAKE\INVMINES>cd SRC
C:\QUAKE\INVMINES\SRC>copy c:\quake\qc\*.qc
C:\QUAKE\INVMINES\SRC>cd..
C:\QUAKE\INVMINES>unzip -d TARGETER.ZIP
... unzip files ...
C:\QUAKE\INVMINES>cd src
C:\QUAKE\INVMINES\SRC>qccdos (Must be in the path)
C:\QUAKE\INVMINES\SRC>cd \QUAKE
C:\QUAKE>quake -game INVMINES


ͻ
  IMPULSE Commands  
ͼ

Already said. Just bind the keys to the impulses chosen.

ͻ
  Technical Details  
ͼ

Known Bugs:

 I think none.

ͻ
  Future Enhancements  
ͼ

 Can't think of any right now, let me know if you've any.

ͻ
  Revision History  
ͼ

Version 1.0

 Initial release

ͻ
  Contacting Author  
ͼ

They are not mine, but from my cousin. We are the Wonder Cousins.
You will know of us in the future. Coming soon:

   WARHAMMER 40Q (and maybe Space Hulk Quake).

As mentioned above, his(my cousin's) email address is :

Email     : quakec@hotmail.com(please, write the word "alberto" in the
                               subject, so that hotmail may direct it to
                               the right folder)

ͻ
  Copyright and Distribution Permissions  
ͼ

 Anyone MAY use these modifications as a basis (or update) for other
publically available work. Just giveme credits. Please send me any
modifications you make!

 You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

ͻ
  Other Mods  
ͼ

 Advanced targeter. Based on Eli idea. (I don't know who he/she is).

 Advanced spotlight. Based on Eli idea. (You know him!).

 Multiskin patch. To use with other patches.

 Invisible suit (makes you invisible). Just take out your red armor
   and get a new invisible suit.

 Invisible proximity mines. Based on work from Jonathan Avraham aka
   Shambler aka Procedure. They are like his proximity mines (also added
   inside my code (thanks to him)) but they are invisible, and don't
   explode if owner is near (they waste cells in addition to rockets to
   compensate).

ͻ
  Thanks and credits 
ͼ

 Just thanks to ID Software.

 To someone called Eli for doing some sort of lantern, and a laser sight.

 To someone called Howard Roy for doing a radar (and some of this file
   indirectly).
   Email     : Howard@mortimer.com
   Web Page  : http://www.mpog.com/kqp/

 To Quest programers.

 To Steven Polge for the Reaper Bots.
   Email     : polge@ix.netcom.com

 Everyone that contributed directly or indirectly in all my work.

ͻ
  COMING SOON  
ͼ

 An advanced sensorium. (Used in WARHAMMER 40Q).

 WARHAMMER 40Q. A new way to play Quake...

