=======================================================================
Title	      : Hitech weapons V1.1
Files	      : progs.dat, 17 new MDLs, 4 new BSP-graphics, 5 new WAVs
Author	      : Pascal Kramm
Author info   : Quake and manga addict
Email Address : TenchiMuyo3@msn.com

			*************
			*Weapon List*
			*************

Name		     	Impulse		Ammo per shot
----		     	-------		-------------
Energy Rifle 		   2		1 ion cell
Ion-Burst Rifle		   3		4 ion cells
Plasma Reaper		   4		2 plasma cells
Fusion Cannon		   5		4 plasma cells
Lavaball Launcher	   6		2 missiles
Photon Torpedo Launcher    9		2 missiles
Vulcan Cannon		  10		4 plasma cells

			**************
			*Descriptions*
			**************
Energy Rifle
------------
The good firing rate of this assault rifle makes it a fine allround
weapon. Really good for shooting many small enemies in no time !

Ion-Burst Rifle
---------------
Fires six Ion Bursts in a upsidedown V-pattern - now you don't need to
aim too carefully anymore !

Plasma Reaper
-------------
THE solution against overcrowded areas ! Fires green death at a high
speed.

Fusion Cannon
-------------
Still a good firing rate. Great against	the bigger foes - give them all
the GOLDEN SHOT !

Lavaball Launcher
-----------------
Shoots two Lavaballs which can cover different areas if bounced off
correctly.

Photon Torpedo Launcher
-----------------------
Fires three photon torpedos in a upsidedown V-formation. The best wea-
pon against shamblers (at some distance, that is).

Vulcan Cannon
-------------
Hoses rounds at an incredible speed, but the shots themselves are quite
weak. Fine for covering areas. Received together with the Fusion Cannon

Impulse codes : 11 -> Cycle weapons
		12 -> Serverflags command
		13 -> All keys
		14 -> All weapons + full ammo (no keys)
		15 -> Full ammo
		16 -> Get the Fusion Cannon and 80 plasma cells
		255-> Quad Damage

Ammo mods     :	I replaced shells with ion cells and nails with plasma.
				Ion Cells	Plasma
		Small packs	    30		  50
		Big packs	    60		 100
		Max. amount	   150		 250

		Ogres now drop 4 rockets
		Backpacks stay 5 minutes - this should be enough.

Further Adds  :	All demos display correctly, i.e. without my new gra-
		phics and models. (as long as they weren't used when
		recording the demo)
                I also included the Solid-Corpse-Patch by Jeff Eppler.

How to use    :	1. First unpack your PAK0.PAK and PAK1.PAK files -
		   I included WINPACK to do this.
		2. Rename PAK0.PAK and PAK1.PAK - this is important
		   for the unpacked files files to be used
		3. Rename progs.dat (in the ID1 dir)
		4. Unzip all included files into the ID1 dir
		5. Run hitechwp.bat (this moves all files into the
		   right directories - no files will be overwritten !)
		6. Shoot your dog (skip this if you don't have one)

		That's it already - run Quake and kick some ass!

		*****************************************************
                THIS WORKS WITH THE REGISTERED VERSION OF QUAKE ONLY.
		*****************************************************

Credits go to : ID of course - who else ?
		the authors of the editors I used (see below)

=======================================================================
* Play Information *
Level #			: N/A
Single Player		: Indeed - NIGHTMARE rules!
Cooperative 2-4 Player	: Why not
Deathmatch 2-4 Player	: Of course
Difficulty Settings	: N/A
New Sounds		: 5 (weapon firing sounds)
New Graphics - Models	: 17, new models for all new weapons (you'll
			  LOVE them) and a new axe model
 "     "     - BSPs	: 4, ion cell- and plasma pack graphics
New Music		: No
New Weapons		: 7 - see above for details
Demos Replaced		: None

* Construction *
Base                    : Standard id QuakeC defaults. I modified seve-
			  ral .qc files (mainly weapons.qc)
Editors used		: Notespad & QCCWin32 for the .qc files
			  Quake Model Editor for the models
			  Paintshop Pro 4.12 for all graphics
			  Adquedit to extract the BSP graphics
			  Audioplayer for the new sounds
Known Bugs		: You mean cockroaches'n'stuff ? Nothin' here!
			  I even fixed a bug in Mr.Eppler's code which
			  would give you an additional kill if you gib-
			  bed a wizard's corpse - not anymore now !

* Copyright / Permissions *
If you wanna modify this, then you have to give me credit - otherwise
I'll eat your liver with some faber beans and a nice chianti. (REALLY -
I'LL DO IT!) Include this file if you distribute it.

* Where to get this file *
ftp.stomped.com 
ftp.cdrom.com

* Fixed since V1.0a *
Archive now contains ionburst.wav and vulcan.wav - I didn't know they
were missing until someone told me (thanks, sw!). If you only need
these two files, EMail me and I'll send them ^_^