**********************
* Title : Hell SwOrd *
**********************

Filename      : hellsw.zip

Version       : 1.0

Date          : 8/07/97

Author        : Chris Haggqvist

Quake Name    : DAE|\/|ON

Other QC mods : RuCkUS 1.0
	        CarnagE 0.1 beta
                Riot GunZ 1.0
                Chemikal Weps (soon...)
		BiG GunZ (soon...)

Email         : daemon6@rocketmail.com
                rhaggqvi@suffolk.lib.ny.us

Web Page      : http://www.geocities.com/TimesSquare/Castle/1199
                http://www.geocities.com/TimesSquare/Alley/2997

Credits       : ID Software 
	        All the Quake C authors out there :)

SPECIAL THANX : Matt Barnett (mbarnett@dial.pipex.com) <Gibber>
		for the new Player Model that has the sword frames 
		& for the original sword model. (I can't make models
		that have more than 20 frames, cause I only have 
		unregistered QME)


****************
* Type of Mod *
****************

Quake C  : yes      // I did the code,
Sound    : yes      // the sounds,
MDL      : yes      // AND the hspike model, Gibber did the player. 
PAK	 : yes      // PAK0.pak

*********************
* Format of Quake C *
*********************


unified diff  : no
context diff  : no
.qc files     : no	// ask me for 'em
progs.dat     : yes	// don't try to decompile - you'll be sorry

***********************************
* Description of the Modification *
***********************************

This patch gives you A Hell Knights sword as a weapon! I always 
thought how cool it would be to have a Hell Sword that you could
hack with and fire hell spikes out of. So, I made it. Here's the
Hell Sword and Hell Spikes (soon... the Bone Spirit). The hell
spikes use a new ammo type: Mana. It recharges slowly. Enjoy :) 

E-mail me if you have any other ideas for different riot gunz or any
comment/criticisms about the patch. Thanx.

*****************************
* Brief summary of features *
*****************************

New weapon | Ammo Cost | Power Scale* | Description (* 1 - 10 scale)
=============================================================================
 (Ammo cost : S = shells, N = nails, R = rockets, C = cells, M = mana)

Hell Sword | 0 | (4) | Sword that is twice as powerful as an axe with more range.

Hell Spikes | 1-5M | (5) | Fires 1-5 hell spikes (depending on your mana)


***************************
* How to use Modification *
***************************

Press 1 (or Impulse 1) several times to switch through the weapons. Press 
Impulse 80 to switch directly to the Hell Sword. Press Impulse 90 to
switch directly to the Hell Spikes.

After selecting a weapon, kill everything in sight :)

***********************************
* How to Install the Modification *
***********************************

goto Quake directory
make a sub directory named something like HELL
unzip everything with -d into that sub directory
run quake with the -game HELL (or whatever you named the sub-dir)

Examples:

C:\>cd quake

C:\Quake>md HELL

C:\Quake>cd HELL

C:\Quake\HELL>unzip -d hellsw.zip

... unzip files ...

C:\Quake\HELL>cd\quake

C:\Quake>Quake -game HELL

If you're running under Windows 95, and have more than 8 MB of ram,
try to run Quake with this command :

C:\Quake>Quake -game HELL -winmem 12

(If you have more than 16 MB of ram, replace 12 with something bigger)

********************
* IMPULSE Commands *
********************

Brief IMPULSE commands summary :

Impulse 80 - Switch to Hell Sword instantly.
Impulse 90 - Switch to Hell Spikes instantly.

** Use the BIND command to make your life easier, example :

BIND A "impulse 80"

*********************
* Technical Details *
*********************

Known Bugs:

 None yet...

***********************
* Future Enhancements *
***********************

* The Bone Spirit mentioned above and some other dark weapons. *

Please email me at daemon6@rocketmail.com with any suggestions for
improvements.

********************
* Revision History *
********************

Version 1.0

* Initial release *

******************************************
* Copyright and Distribution Permissions *
******************************************

* Authors MAY NOT use these modifications as a basis for other
publically available work, without my permission! Ask me if you want
to use some part of this patch in any way.  

* You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

* This patch can NOT be distribute on ANY product PRODUCED or even
RELATED to a company called Actura.

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