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  Title : Grenade XL Pro 1.1a      
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Filename : GXLP07a.ZIP
Version  : 1.1 Beta A
URL      : http://www.geocities.com/TimesSquare/Arcade/2626/GXLP.html

Date     : 5/31/97

Author(s): Steven Siloti

Other mods: Grenades se 1.0

Email    : asiloti@epochworks.com
URL      : http://www.geocities.com/TimesSquare/Arcade/2626/

Credits  : Mark I Super Scream Grenade Machine by Klaus Breuer (sz0759@rzmail.uni-erlangen.de)
	   Arsenal by Kevin Cheung (cheungi@mskcc.org)

           ID Software <- well, no ID, no Quake. Simple.



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  Type of Mod  
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Quake C  : yes 
sound    : yes
MDL      : yes

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  Format of Quake C  
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.qc files     : no (e-mail me)
progs.dat     : yes

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  Description of the Modification  
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This is a combonation of currently 9 different grenade, 3 trip wire,
2 rocket, 2 supernailgun, and 1 nailgun
type, some of which are complealy new, others are classic grenade types with a few minor 
modifacations.

A big thanks to Klaus for the awsome Grenades patch, I got started writing 
my own qc code after studying his code.

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  How to Install the Modification  
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BY NOW YOU SHOULD NOW HOW TO INSTALL THIS THING!

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  Brief summary of features  
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New weapons  Ammo Scale*   Description     (* 1 is least powerful, 5 is most)
=============================================================================
(Ammo cost : S = shells, N = nails, R = rockets, C = cells)

Super Cluster     1R - (5) The ultimate cluster weapon, thry if and you'll see why.
Nail Launcher 10N,1R - (3) hops up and launches nails in all directions paralel to the grownd.
Nail Bomb I   10N,1R - (3) The classic nail bomb, explodes sending nails upward
Nail Bomb II  10N,1R - (3) as seen in Eraser, that says it all.
CNB           15N,3R - (4) Cluster Nail Bomb, splits into multiple Nail Bombs then explodes.
Nail Launcher 10N,1R - (3) Instead of launching all of it's nails at once, it spews them stedily.
INL           20N,2R - (4) Infarred Nail Launcher, spews nails in your direction, look out for theses.
Napalm Grenades   2R - (4) Spray deadly napalm on detonation.
Napalm Rockets	  2R - (3) Same as napalm grenades but with less napalm.
Land Mines        2R - (5) Don't get too close.
EWTW	       2N,5C - (0) Early warning trip wire, set it and it'll tell you when something passes 
			   through the invisible beam.
LTM	   1N,1R,10C - (3) Laser trip mine, when someone beacks the beam, BOOM!.....
Lightning TW  2N,25C - (5) Lightning trip wire, any poor soul to pass through this gets zaped out 
			   of existance.
Flame Nails	 .5R - (4) Red hot and right on target
Super Flame Nail  1R - (4) Twice as deadly, twice as expensive.
Homing Missiles   2R - (4) No Aiming required:)
Machine Shotgun  .5S - (3) Fires high speed shells from the super nail gun.

Other features :
================

You now start with a grenade launcher and some rockets and nails

==========================================================================
For your convinence, please print out the following section

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  SERVER Commands  
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There are no special server comands seeing as this patch will probably never be on a server.

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  IMPULSE Commands  
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Brief IMPULSE commands summary :

<-- Default weapon switch commands -->

Impulse 1    Switch to the axe
Impulse 2    Switch to the shotgun
Impulse 2    Switch to the super shotgun
Impulse 4    Switch to the nailgun, flame nail gun.
Impulse 5    Switch to the super nailgun, flame super nail gun, and Machine Shotgun.
Impulse 6    Switch between regular grenades, Super Cluster, Nail Launcher,
               Nail Bomb I, Nail Bomb II, Cluster Nail Bomb, Nail Launcher II,
	      , Infarred Nail Launcher, Napalm Grenades, and Land Mines.
Impulse 7    Switch to the rocket launcher, Napalm Rockets, and Homing Missiles.
Impulse 8    Switch to the lightning bolt 

<-- Other misc. commands -->

Impulse 20   Set EWTW nail 1
Impulse 21   Set EWTW nail 2
Impulse 22   Set LTM destination cordinator
Impulse 23   Set LTM
Impulse 30   Set Lightning TW nail 1
Impulse 31   Set Lightning TW nail 2

<-- End of impulse commands list -->


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  How to use Modification  
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 To cycle through the grenade types select the grenade launcher multiple times.

 Use the o and p keys to set the EWTW nails 1 and 2

 Use the [ and ] keys to set the destination cordinator and Laser Trip Mine.

 Use the u and i keys to set the LTW nails 1 and 3

Grenade weapons :
=================

 The ultimate cluster weapon! First it splits into 5 grenades, then they 
split agin into 2 sub-munitions for a grand total of 16 explostions in one 
grenade.

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 Yet another new nail launching weapon.  This one hops up and explodes sending
nails in random directions paralel to the grownd.

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 The classic nail bomb.  Explodes and sends nails in random directions upward.

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 As seen in Eraser.  Hops up and explodes in a downward shower of nails.

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 Yet another cluster weapon.  It does the standar spliting routine then explodes
sending nails upward.

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 Hops up and expels its nails over a period.

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 Hops up and fires nails at any liveing thing it can see,  but zombies that is.

==========================================================================


Others features :
=================

 You now start with a grenade launcher, some grenades, and some nails.

------------------

 Set the first nail first then the second nail.  The EWTW will send an invisible
beam from one to the other.

------------------

 First set the destination cordinator then the trip mine.  The Laser trip mine
sends a laser to the destination cordinator and explodes if something breaks the beam.


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  Technical Details  
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Bugs:

 Flame Nails are full of bugs i.e. no whater cheke

 With the grenades that send out nails, the spikes sometimes go realy slow.

 Eraser grenades sometimes go through ceilings.

 Find any other bugs? report them to asiloti@epochworks.com

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  Future Enhancements  
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 more grenades that do different things i.e. shoot lightning

 Wish list (listed accoring to its priority) :
- got it all

 Send me any comments and new grenades or trip wires or any other weapons that you want 
to see in Grenade XL Pro.  I'll try my best to add them onto the patch.

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  Revision History  
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note: The version system works like this, each new .1 strands for a new grenade or trip wire type
added.  Each new letter (a,b,c,ect.) is a new realease with bugs fixed or changes to existing types.

 ver 1.7 (second realease) : Added Land Mine
			      Added Napalm Rockets
			      Added Napalm Grenades
			      Added Machine Shotgun
			      Added Homing Missile
			      Added 2 others can't remember which

 ver 1.0 (firstt realease) : Added Lightning Trip Wire

 ver 0.9c(never released)  : Added Laser Trip Mine
	                      Fixed Early warning trip wire (sometimes didn't detect the beam being breaked).

 ver 0.8b(never released)  : Fixed Nail Bomb Launcher 
	                      Added Early warning Trip Wire

 ver 0.7a(never released)  : First version 

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  Contacting Author  
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As mentioned above, my email address is :

asiloti@epochworks.com

I also have a personal web site located at :

http://www.geocities.com/TimesSquare/Arcade/2626/

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  Copyright and Distribution Permissions  
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 Authors MAY use these modifications as a basis for other
publically available work.  Please send me any modifications
you make!

 If you have used part of this patch (code, model or sound) in
your own patch, please give credits to the authors who have made
them - including myself. Thank you.

 You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

 This patch can NOT be distribute on ANY product PRODUCED or even
RELATED to a lame company called Actura.
