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Title: 		Fireworks
Author(s):	David Knapp (code), Kevin Knapp (maps)
E-mail:		David - nobetter1@juno.com
		Kevin - ascian@hempseed.com
Tools used:	QcAPE, WorldCraft 1.5b
Credits:	NOBODY, WE DID IT ALL OURSELVES YOU FUCKING MORONS
		no, actually, id software, ben morris and the planetquake prefab park for one 			prefab used, and PCGAMER for the Coconut monkey quake 2 dm pack
Build Time:	level - 30 for fwork.bsp and fwork1.bsp, 1 hour for cocodm1, 2 months for 			sewers.bsp

		coding - bout 10 minutes
Home Page:	http://www.fortunecity.com/underworld/doom/403/quake.html


New:

Sounds:		No
Levels:		Yes (fwork.bsp, fwork1.bsp, cocodm1.bsp, sewers.bsp)
Weapons:  	Edited Rocket Launcher and Grenade Launcher and Shotgun
Monsters:	No



Mod Description:

Fireworks, go to a wide open room with a high ceiling and fire the rocket launcher up repeatedly. Also fun to set towards corners because of their slow movement.  Maps FWORK.BSP and FWORK1.BSP were made with showing fireworks in mind.  More blood and shotgun power has been added as well.

Directions:

If you don't know how to run a Quake patch by this time, you must be the stupidest fuckrag to ever live.

Author's note:  

cocodm1 is simply a silly (but fun) DM level with a lot of people.
sewers.bsp is excellent with reaper bots and good for tournaments and such

Newer versions are coming!!!

DISCLAIMER:

You cannot use anything included in the firework.zip file without expressed permission from the authors of this mod.  Please E-mail either of the authors with any questions, comments or the like.  You can distribute this by any means except comercially so long as you keep the readme file intact, unedited with the rest of the files.