Title    : DeathWeapon (particle beam)
Filename : dethweap.zip
Version  : Beta 2
Date     : 25/6/97
Author   : Draco98
Email    : draco98@hotmail.com
Credits  : id software,  for releasing QuakeC and making nifty, customizable
		games.
	   My friend Andy for saying I couldn't do it. (ha ha!) 

Build time: about 4 hours so far...

Type of Mod
-----------
Quake C  : duh.
Sound    : yes
MDL      : yes 


Format of QuakeC
----------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes


Description of the Modification
-------------------------------

This is a quick little remake of the rocket launcher with a new model
(which I really like) and a new sound. It is now a rapid fire particle
beam weapon, which uses 2.5 cells per attack, therefore runs out of ammo
very quickly. Very powerful, but not much good against shamblers 
(1/4 damage/shot). Not very good at close range, either, for obvious reasons. 
Keep in mind this is a beta, and will be improved later. Please help by
sending comments and suggestions!

How to Install the Modification
-------------------------------

Create a directory under your Quake dir called "dethweap". Then copy all
the files in the zip to this. Sorry for the sloppy zip, but you have to
put some files in the following places: (you must create these dirs first)

c:\ ---- QUAKE
	    ------ DETHWEAP
		   progs.dat
		   config.cfg
		       --------- SOUND
			            --------WEAPONS
					    sgun1.wav
		       --------- PROGS
				 g_rock2.mdl
				 v_rock2.mdl
				 missile.mdl

**** NOTE: All names in caps are directories, and I have tried my best to
	   make the chart look like a directory structure. Bear with me :)

Then when you're done, run quake:
quake -game dethweap

Now, when you find the rocket launcher, you'll be in for a surprise :)

Technical Details
-----------------
There isn't too much to this mod, just a rework of the rocket launcher
but I personally think it's fun. Not really a DM weapon due to massive
firepower, but maybe if you put only one in a level in a well concealed 
place it would be fair.
More features should become available once I figure out QuakeC :)


Author Information
------------------

This is my first publicly distributed quakeC patch.
I play Quake a lot at inficad_clanring_deathmatch, so see me sometime.

Mail any comments/suggestions to
draco98@hotmail.com


Copyright and Distribution Permissions
--------------------------------------

The modifications included in this archive are not copyrighted, but i'd
rather you not change anything without my permission.
QuakeC source is Copyright 1996, id software.

Authors MAY NOT use these modifications as a basis for other publicly or
 commercially available work, unless they ask me first.

You may distribute this Quake modification in any electronic format as long as
 all the files in this archive remain intact and unmodified and are distributed
 together.

Availability
------------

Where did you get this file?

ftp://ftp.cdrom.com

Version History
---------------

-Beta 1
	-First public release. No bugs found to date.
-Beta 2
	-Improved the gun model.
	-Added "crosshair 1" to .cfg to use the new model properly.
	-Tweaked skin, a bit darker now.
	-BUG: packet overflow when shooting grunts+enforcers. Fixed.
