=========================
Title    : Chainsaw 
========================= 

Filename : CHAINSAW.ZIP
Version  : 1
Date     : 5/22/97
Authors  :
          idea, code, sucky skin, models- 
           Peter Wickis aka Shinote
           pwickis@bu.edu
           
         cool skin, cool sounds- 
           Dag Thomas Olsen aka Viper
           viper@hot-shot.com or rols@internet.no		
           
Email    : pwickis@bu.edu

Home Page: http://www.kersur.net/~wickis/quake



Credits  : id Software for Quake
           Rene Post for QuakeMe



============
Type of Mod
============

Quake C  : yes
Sound    : yes
MDL      : yes
Map      : not really
Demo     : yes

==================
Format of Quake C
==================

unified diff  : no
context diff  : no
.qc files     : no (If you want, ask me!)
progs.dat     : yes


================================
Description of the Modification
================================

Two words:

 Quake

 Chainsaw

Any questions?

This is very simple- you can get a righteous demon-shredding
chainsaw to cut your opponents into meaty bits.  That's all there is
to it.

Well, the details, if you can't figure them out:

* The chainsaw is linked to the axe, weapon 1, and selected in 
  preference to it.

* Other players can tell if you're carrying one.  (not just by
  sound, by vision as well).

* You can take a chainsaw from an ogre, or you can pick one up
  that has been explicitly added to a level.  Also, in deathmatch
  green armor will be replaced with chainsaws.

* A saw is about as powerful as a quad ax.

* A quad saw is lots of fun and very powerful- it hardly ever fails to 
  gib your victim.

* This is nasty against grunts, enforcers, knights and ogres.  If 
  you're any good you can take them out easily.  Even HellKnights are 
  no problem if you have enough room to keep backing up.  I've also
  defeated Shamblers with this and only been hit once or twice.
  Scrags are no problem if they come down to where you can reach.
  However, if you're faced with a fiend, or especially a tarbaby
  (for obvious reasons) you should run away and come back when you 
  have some ammo!
  And oh yeah, you can filet fish of course...

* I took out the weapon switching when you grab a backpack.
  I didn't like it.

I think this is a good weapon for deathmatch because it is a nice 
powerup over the axe- gives someone a permanent advantage when 
he runs out of ammo.

I also believe this could be a fun addition to a custom made single 
player map- I think it balances ok with the standard set of weapons.
If you'd like to add it to your modification, mail me and
I'll get you some source code...

(You can just add it to a map as a "weapon_chainsaw".  There is an
example map file and bsp included showing how.
If you play this patch on deathmatch it will replace light armor
with chainsaws, unless the map already has a chainsaw in it.)

Why I made this:  For a while I had been looking for a good chainsaw
patch for quake.  I could never find one, and eventually I decided it
wasn't because I didn't know where to look.  So when the new beta of
QuakeMe came out I took the opportunity to test it out and made up 
this model.  It looks almost ok for a first try (especially 
I ONLY used QuakeMe to make this, and that my mouse isn't even
reliable enough to survive single-player with!).

============
Installation
============
Unzip this into a directory under quake, say \quake\chainsaw.
Run quake -game chainsaw.
Chop up monsters!


=======
History
=======

1   Altered player model.  You can tell if someone else
    has one!
    (also has a puny chasecam, impulse 17, that I used to
     test frames)
    Removed backpack weapon switch.


.9b Fixed backpack bug.
    More meat.
    New bloody skin!
    New sampled sounds!
    Altered spawning.
    Added a demo (so now you can all see how poorly I play!)

.5b First release


=============
Availability
=============
Wherever you got this from, that's where to
get it!  If anyone likes this and wants to put up a copy of it,
go ahead! (and email me please)


=======================================
Copyright and Distribution Permissions
=======================================

The modifications included in this archive are Copyright (C) 1997 by
Jonathan E. Wright and Quake C is Copyright (C) id Software.

One model is based on a model from Quake by id Software and is
used without permission.  The modifications to that model
are copyrighted insofar as it is possible to do so.

You MAY use the modifications as a basis for other publicly
available work as long as this file is included, unmodified,
and that the author is informed.

You may distribute this Quake modification in any electronic format as long
as this description file remains intact and unmodified and is retained along
with all of the files in the archive.
