        The Sniper Rifle and Grenade Arming Timer
                by
        Kimmo "Arkhan" Kulovesi 1997
        kimmo.kulovesi@mbnet.fi

Description:


        This patch adds the following features to Quake:

        - Selecting the shotgun twice, you can use a Sniper Rifle, which
          eats 10 shotgun shells for each shot, has a long reload time but
          does much more damage.

          To use it, you must aim it at a target, HOLD DOWN the firing button
          while KEEPING the aim on the target and wait for the counter to reach
          "0". Use the console command "crosshair 1" to help your aiming.

        - When using the grenade launcher, you can hold down the firing button
          to "pull the pin" on the grenade but launch it when you release the
          button. Just try it to see what it does.

        - The ogres now start their chainsaws ("wind" them) before using them
          and also randomly while idle (walking/standing).

Note:

        I put this patch together while working on a larger project for Quake
  (called Artifact Quest, where two teams seek to find four artifacts and bring
  them to their own base (also stealing them from the other team)). Since the
  Artifact Quest is going to take some more time, I put in a couple of the
  features that were born while programming it, and made this patch.

        If you want to be an Artifact Quest betatester (or even help program
  it), e-mail me at "kimmo.kulovesi@mbnet.fi". All help is wanted. =)

        Also e-mail me any suggestions/bug reports for this patch.


Installation:


        You need the Quake C -compiler (freeware) with the version 1.06
 sources. You can most likely get those from where you got this patch.
 This patch also requires the registered version of Quake.

        Go to your quake directory and create a directory there, like
 "md sniper". Use any name you wish. Copy the UNMODIFIED Quake C sources
 into that directory, and AFTER that copy the files that came with this patch
 into that directory, overwriting the files that are to be replaced.

        Run the Quake C -compiler from that directory to compile the progs.dat
 file. Then go back to your Quake directory, and start Quake with the added
 command line parameter "-game sniper" where "sniper" is the directory name
 you used.
