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UNDER SIEGE DM MOD BETA 1


Title    : Under Siege
Filename : sge.zip
Version  : 1.0 beta
Date     : 11-9-97
Author   : Jeremy "surge aka deprave" butler
Email    : butler@cardina.net
Credit   :Me
          ANdy Bay
          Idsoftware


Type of QC Mod
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Deathmatch	

Format of QuakeC
----------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes



Description of the Modification
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This is a new coop/deathmatch mode that is a unique teamplay mode.
There are two teams, one team (Good) starts at the COOP start area and attempts to exit the level.
The other team (Evil) starts in the monster start locations and tries to eradicate the good players.
Inorder to allow the Evil team to win, every player has a limited number of lives and will become a ghost, a flying decapitated
head, when they run out of lives.
Big warning to the Evil players, Never stay too close to the good start area because you'll be GIBBED!
Generally, Evil and Good start with 3 lives each, but a server-op could recompile to favor a team, depending on ballance.
Here are the rules I have come up with for this: (some are a little redundant.)

1) Two teams.

2) One team (Good) starts at the coop spots.

3) Evil team starts at random monster locations.(In the event of no applicable monsters, use thing start spots.(Applical monsters
are those bigger or the same size as the player and don't get teleported into the level and don't trigger something in the level.)

4) Every player has a limited number of lives(20). (So completion will happen. In the event of a draw, nobody scores.  Dead players go into observer mode. Players who join after 2 minutes are
dead until the next level is started. This is to prevent unballanced play for one side or the other.)

5) Evil team has all keys all the time. Good team must aquire them like in Coop.

6) Keyed events reset.

7) Evil players die instantly when near the respawning of a Good player (No protecting good spawn spots as these are
predictable.)

How to Install the Modification
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Exstract all file into quake\sge
then run quake -game sge

Technical Details
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Cvars:
This mode must be played with the following things set:
deathmatch 1   Through playtesting i have found this most enjoyable
coop 1      because deathmatch 1 alters the levels too much(in favor of Blue)
teamplay #  so that teamplay things are set.
            1   Teammate's health is not injured when you shoot them
            2   Teammate's armor is not damaged when you shoot them
            4   Attacker takes damage from hitting teammates
            8   One frag penalty for killing teammate
           32   Allow only team colors
           64   Don't allow players to switch teams
          128   Allow players to drop packs and weapons
         1024   Players switch teams between levels (Score stays with the team.)

Author Information
------------------
www.cardina.net/~butler
to chekc out many of my mods including combat quake
and alot more!

butler@cardina.net

