### duel-specific stuff
m4_define(`FL_LIGHT',`8192')

m4_define(`CMD_READY',`30')
m4_define(`CMD_BREAK',`31')
m4_define(`CMD_STATUS',`32')
m4_define(`CMD_POWERUPS', `33')
m4_define(`CMD_DM',`34')
m4_define(`CMD_TIMEDOWN',`35')
m4_define(`CMD_TIMEUP',`36')
m4_define(`CMD_FRAGSDOWN',`37')
m4_define(`CMD_FRAGSUP',`38')
m4_define(`CMD_LIGHTS',`39')
m4_define(`CMD_FAIRSTART',`40')
m4_define(`CMD_DROPQUAD',`41')
m4_define(`CMD_DROPRING',`42')
m4_define(`CMD_OPTIONS',`43')
m4_define(`CMD_COMMANDS',`44')
m4_define(`CMD_RUNES',`45')
m4_define(`CMD_DROPRUNE',`46')
m4_define(`CMD_CTFOPTS',`47')
m4_define(`CMD_DEFAULT',`48')
m4_define(`CMD_TP',`49')
m4_define(`CMD_CLIUP',`51')
m4_define(`CMD_CLIDOWN',`52')
m4_define(`CMD_SETTEAM',`53')
m4_define(`CMD_GRAPPLE',`54')

m4_define(`IMP_DROPRUNE',`24')
m4_define(`IMP_FLASHLIGHT',`60')
m4_define(`IMP_FLARE',`61')

m4_define(`COUNTDOWN',`1')
m4_define(`MATCH',`2')

m4_define(`START_DELAY',`15')
m4_define(`MAX_DEAD_TIME',`5')

########################################################################

m4_define(`alias_imp', `stuffcmd(self.owner, "alias $1 \"impulse $2\"\n");')
m4_define(`COLOR',`m4_translit($1,`0-9a-zA-Z.',`--ڮ')')

m4_define(`multiline',`m4_patsubst($1,`
',`\\n')')

#
# constants
#


# edict.flags

# edict.movetype values

# edict.solid values

# range values

# deadflag values


# takedamage values

# items
m4_define(`IT_EXTRA_WEAPON',`128')

# point content values


# sound channels
# channel 0 never willingly overrides
# other channels (1-7) allways override a playing sound on that channel
# update types


# entity effects

