 <1.09

Various developmental versions. Lots of bugs unfortunately.

 1.09

Unfortunately, the weapons don't spawn in deathmatch 4 and 5. This caused
problems when changing map in those modes and then changed mode to
deathmatch 1-3. I fixed this by simply making the weapons spawn even in mode
4 and 5. (It doesn't really matter, since you have all weapons except the gl
when you start).

 1.1

Time for a release version. This time I fixed that nasty bug which made the
timer stop when a player dropped from the fight. Also the match will start
when lowering the playerlimit without a player having to type break, then
ready again.

 1.11
 
I fixed the well known hook bug.

 1.12

Removed the existing possibility of tossing weapon in deathmatch 3 :-/

 1.13

No tossing when counting down before a fight anymore. Duh!

 1.14

I have a 3dfx card now :-) All the gl_flashblend colors were wrong.
I've fixed that too now. That was probably the last bug.
See you when Quake2 CTF comes ;-)

 1.15

I was kidding of course. Now I've fixed the "multiple capture/server hang" bug.
Also fixed that nasy "flag in elevator" bug.

 1.16

The hook still had an unforseen bug. I've fixed that. No more multiple
hooks at all, no matter how much you switch weapons.

