ͻ
  Title : Multiskin 
ͼ

Filename  : MULTSKIN.ZIP
Version   : 1.00

Date      : 9/19/97

Author    : Alberto Mejias

Email     : quakec@hotmail.com(please, write the word "alberto" in the
                               subject, so that hotmail may direct it to
                               the right folder)


ͻ
  Type of Mod  
ͼ

Quake C  : yes
Sound    : no
MDL      : no

ͻ
  Format of Quake C  
ͼ

unified diff  : no
context diff  : no
.qc files     : yes // Less time to download
progs.dat     : no


ͻ
  Description of the Modification  
ͼ

This is very simple. A multiskin programed .qc file that allows use of
many skins. This is really very simple but, many of you want other do
the work. Also this will allow you to have a universal multiskin.
With very little modification will allow you to use it PERFECTLY with all
your patches.

ͻ
  Brief summary of features  
ͼ

Some functions allowing you to use many skins for you and your enemies.
Just use meddle or quakeme or something similar to put inside your .mdl
your favourite skins. You may be able to use names for your skins. Just
edit the show_skin_name function to insert the names. If you don't want
it to tell you what it is the skin number just change all calls to
show_skin function to show_skin_name. If you want to conservate the skin
and maximum skin numbers just use one of the parms inside client.qc.

ͻ
  How to use Modification  
ͼ

Simple, 'cause you have several impulses:
   40 -> Add one to your skin number, cycling when arrives maximum skin.
   41 -> Remove one to your skin number, cycling when arrives 0.
   42 -> Add one to your maximum skin number. Used for cycling.
   43 -> Remove one to your maximum skin number. Used for cycling.
   44 -> Show your current skin number.
   45 -> Show your current maximum skin number.

Has three more functions:
   One allowing you to directly change anycreature's skin number.
   One more allowing you to directly change anycreature's maximum skin number.
   One showing the skin names.

ͻ
  How to Install the Modification  
ͼ

1. Goto Quake dir.
2. Make a sub dir named something like MULTSKIN.
3. Make another sub dir in the last one called SRC.
4. Copy the files found in v101qc to the SRC sub dir.
5. Unzip this file with -d into the MULTSKIN sub dir. 
6. Compile using QCC or PROQCC.
7. Goto Quake dir.
8. run Quake -game MULTSKIN.


Examples:

C:\>cd quake
C:\QUAKE>md MULTSKIN
C:\QUAKE>cd MULTSKIN
C:\QUAKE\MULTSKIN>md SRC
C:\QUAKE\MULTSKIN>cd SRC
C:\QUAKE\MULTSKIN\SRC>copy c:\quake\qc\*.qc
C:\QUAKE\MULTSKIN\SRC>cd..
C:\QUAKE\MULTSKIN>unzip -d MULTSKIN.ZIP
... unzip files ...
C:\QUAKE\MULTSKIN>cd src
C:\QUAKE\MULTSKIN\SRC>qccdos (Must be in the path)
C:\QUAKE\MULTSKIN\SRC>cd \QUAKE
C:\QUAKE>quake -game MULTSKIN


ͻ
  IMPULSE Commands  
ͼ

Already said. Just bind the keys, or use my autoexec.cfg. To use it just
copy it to the same sub that has the progs.dat file.

ͻ
  Technical Details  
ͼ

Known Bugs:

 I think none.

ͻ
  Future Enhancements  
ͼ

 Can't think of any right now, let me know if you've any.

ͻ
  Revision History  
ͼ

Version 1.0

 Initial release

ͻ
  Contacting Author  
ͼ

They are not mine, but from my cousin. We are the Wonder Cousins.
You will know of us in the future. Coming soon:

   WARHAMMER 40Q (and maybe Space Hulk Quake).

As mentioned above, his(my cousin's) email address is :

Email     : quakec@hotmail.com (please, write the word "alberto" in the
                                subject, so that hotmail may direct it to
                                the right folder)

ͻ
  Copyright and Distribution Permissions  
ͼ

 Anyone MAY use these modifications as a basis (or update) for other
publically available work. Just giveme credits. Please send me any
modifications you make!

 You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

ͻ
  Other Mods  
ͼ

 Advanced targeter. Based on Eli idea. (I don't know who he/she is).

 Advanced spotlight. Based on Eli idea. (You know him!).

 Multiskin patch. To use with other patches.

 Invisible suit (makes you invisible). Just take out your red armor
   and get a new invisible suit.

 Invisible proximity mines. Based on work from Jonathan Avraham aka
   Shambler aka Procedure. They are like his proximity mines (also added
   inside my code (thanks to him)) but they are invisible, and don't
   explode if owner is near (they waste cells in addition to rockets to
   compensate).

ͻ
  Thanks and credits 
ͼ

 Just thanks to ID Software.

 To someone called Eli for doing some sort of lantern, and a laser sight.

 To someone called Howard Roy for doing a radar (and some of this file
   indirectly).
   Email     : Howard@mortimer.com
   Web Page  : http://www.mpog.com/kqp/

 To Quest programers.

 To Steven Polge for the Reaper Bots.
   Email     : polge@ix.netcom.com

 Everyone that contributed directly or indirectly in all my work.

ͻ
  COMING SOON  
ͼ

 An advanced sensorium. (Used in WARHAMMER 40Q).

 WARHAMMER 40Q. A new way to play Quake...

