Dead Bodies in Quake now keep the skin that the player had when he died.

Essential Stuff:
This is just an add on the MultiSkin 1.1 by Dennis Noordsij.  I'm sure he
would have had this fixed by himself had he not been on vacation now.  If
you enjoy this, the real credit and accolades should go to him.  I figured
though I might as well release this so that other people can experience
the joys of running around Quake looking at dead bodies with different
textures.

Technical Stuff:
The problem in previous versions of MultiSkin is that when the player dies
his dead body stays on the ground, and a new corpse is created.  When the
player respawns, the new corpse is then visible which did not have the skin
variable set.  All I had to do was edit world.qc and add the following line
to CopyToBodyQue:
bodyque_head.skin = ent.skin;
Now the dead bodies are initialized properly and you can run around in Quake
with many differently textured corpses.  Fun!

--
David Wiedenmann
dwied@cats.ucsc.edu
Godel on IRC.
