|  | The Runes
(Adapted from the Threewave Runes Page)

When runes are in play, four runes are spawned randomly, each one with an unique power. A player can only carry one rune at time and there are only four in the level at once. You can get a rune by finding it, or by fragging the player who has it and picking it up after they drop it. Since once a player grasps a rune it may not be dropped, part of the game strategy is the ability to identify each rune and to effectively deploy team members carrying a rune.

Unfortunately, the gods are fickle and the power of the runes is capricious. At the end of every level the runes vanish from their owners' possession to appear elsewhere, perhaps in the grasp of the enemy.

On-line help about the runes is available by typing 'help-runes' at the console prompt. The command, 'show-runes' will display who holds each Rune.

The Quaker Server Modifications `RUNES.QC` implementation is a modified version based off of the Threewave Capture runes (written by Dave "Zoid" Kirsch).

|  | Earth Magic
The rune of Earth Magic grants the power of resistance to its holder. He becomes less susceptible from attacks. All damage to health is halved. You can identify someone with this rune by the invincible sound they make when when hit (from the Pentagram of Protection), but without the "glow" that surrounds someone with the Pentagram.

Black Magic |  |
The rune of Black Magic grants the power of strength to its holder. His weapons and attacks do double damage. You can identify someone with this rune by the Quad Damage sound that accompanies their attacks, but without the "glow" that surrounds someone empowered with the Quad Damage. If you are fortunate enough to simultaneously possess the rune of Black Magic and the Quad Damage, you do eight times the damage.

|  | Hell Magic
The rune of Hell Magic grants the power of haste to its possessor. The axe, grappling hook, shotgun, super shotgun, grenade, and rocket launchers all fire at double the rate (the nail guns are unaffected). You can identify someone with this rune by the sound of Cthon's "roar" as the person fires.

Elder Magic |  |
The rune of Elder Magic grants the power of regeneration to its holder. Both the holder's health and armor will regenerate at the rate of ten units per second. The holder may also pick up mega-health increasing packets (as known as the 100% health) and not have it drain, allowing the holder of the Elder Magic rune to have up to 250% health. You can identify someone with this rune by the healing item sound (from the 15% health pack) they make while regenerating.

QUAKE is a registered trademark of id Software, Inc.
The bird in the Quaker Server Modifications logo is a cinnamon Quaker Parakeet (myiopsitta monachus). More information on Quaker Parakeets may be found on the Quaker Parrot Homepage
Copyright © 1997, Dark Grue.