
		    Dark Knights - 2nd Release Beta
					                                 v1.1
- Contents -
1: Intro
2: Weapon Changes
2.1: Magic
3: Client Changes 
4: Monster Changes 
5: Environmental Changes 
6: Physics Changes 
7: Revisions 

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1: Introduction:
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I had a lame story.. 

But stories are lame. 
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2: Weapon Changes:
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6 new weapons
10 impulse weapon assignments

-Weapons-
1: LongSword
The long sword is a somewhat weak sword with a random overhand power attack.

1a: PRESS 1 AGAIN FOR DRAGON CONTROL
-press 8 once using Dragon Staff for a list of cmds
-press 1 to return to weapon mode

2: Broadsword
The BroadSword has a more powerful slash attack
3: Chain Mace 
The Chain Mace is a Steel spiked ball attached to a retractable chain. It can be used to attack enemies at a distance or to pull it's owner up to a target. (hold down the attack button to make the chain reel you in)
4: Flame Sword 
A magical sword heated to seering temperatures by dragon's blood.(corny)
5: Thunder Sword 
A magical sword forever electrified by an arch mage.(corny) 
6: Fire Magic 
See section 2.1- Magic
7: Earth Magic 
See section 2.1- Magic
8: Wind Magic 
See section 2.1- Magic
9: Water Magic 
See section 2.1- Magic
10: Orion Sword 
A destructive weapon that can be charged by holding down the attack button.	
	Level 1	   A single slash from the sword                         
	Level 2	   A single seering shot from the sword               
	Level 3	   A shot in all directions do NOT use in low clearance or tight areas.
	Level 4	   4 straight blasts from the sword               
	 
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2.1: Magic:
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All magic is affected by the current experience level. More experience will bring more powerful spells. 

Fire:
 Level 1: Send a burst of fire similar to the orion sword This will create a large fire on victims
 Level 2: Creates a ring of fire that swirls around it's owner for a period of time
 Level 3: Spawns a fire beast

 Earth:
 Level 1: Makes earth's gravity pull 1 meteor out of the sky
 Level 2: Makes earth's gravity pull 2 meteors out of the sky
 Level 3: Makes the surrounding earth swallow up everything that lives.. but the caster of the spell

Wind:
 Level 1: Spawns a Green Dragon
 Level 2: Spawns a Red Dragon
 Level 3: Spawns a Gold Dragon

Water:
 Level 1: Ice rains from the sky
 Level 2: Spawns a ring of ice around the caster
 Level 3: Spawns a Ice Beast

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3: Client Changes:
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 I took many of the gfx from an old project of mine- Sorcery Quake 
Streams of smoke from Powered Up players
Skin/model indicates weapons and powerups

Rob Albin's ChaseCam
 	Special Thanx to Rob! 
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ChaseCam Impulses
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30) Toggle_chase_cam
32) Lower Cam 
33) Raise Cam
34) Zoom Out
35) Zoom In
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Dragon Pets! -Patrick Martin THANK YOU
              
Impulse 20 = Hknight Ordering mode -
Once you enter HKN mode, press the following key to order the nearest 
HellKnights around.
===========================
0) *Cancel*
1) Report!
2) Follow me!
3) Attack my enemy!
4) Stand Still!
5) Kill yourself! 
===========================
	
Killing Monsters gives experience, harder monsters give more experience:
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Experience
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Attaining certain experience  enhances your power -
30) Give 1.2x damage
70) Take 1/1.2 damage
100) Increase Spell power (level 2)
175) Give 2x damage
200) Increase Spell power (level 3)
300) Take 1/2 damage
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Impulses-	
1-5, 10) Weapon Change 	
6-9)Spells, in order- Fire, Earth, Wind, Water
15) CheatCommand (same as impulse 9)
16) Skill Cheat
17) (Testing) Freeze	
20) Order Hellknights		
30) Toggle_chase_cam
32) Lower Cam 
33) Raise Cam
34) Zoom Out
35) Zoom In
255)QuadCheat

Player starts w/ 50 armor
Shells      = Fire magic
Nails       = Earth Magic
Rockets  = Water Magic
Cells  	    = Wind Magic
Steel Armor is vulerable to lightning attacks
Dragon Mail is less vulnerable to Flames

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4: Monster Changes:
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Shub Niggurath is mortal and will attack...
HellKnights are loyal to players
Advanced AI for hellknights 
Dogs randomly shit out a gib (hehe :))
Ogre Grenades do not explode on contact 
zombies fall apart when burning

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5: Environment Changes:
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Doom style teleport fog
small tfog for items
Liquids steam as they burn 
Lava Balls are solid
Nails stick into wall
Dead monster bodies float in water 
switches spark when damaged- not bleed
Lava victims catch fire 

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6: Physics Changes:
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Explosions forcefully throw bodies
Discharges only shock things in the water  -Patrick Martin THANK YOU
Frozen entites are thawed by fire
fire spreads

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7: Revisions: (v 1.1)
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Fixed Obituary Bugs
Fixed Quicksand/ Armor Bug
Beasts: Work just like hellknights.. Basically a shambler with extra powers
Teamplay:
	Whether teamplay is on or not, many spells will NOT work on players of same color..  When a beast is spawned it joins YOUR team and will not kill or harm teammates.
Added Level 4 spells
Temporarily removed Level 4 spells. 
Fixed/ Improved death by freezing.
Beast Ai added and improved thru playtesting.
Fixed freezing sound.
Fixed beast spawning.
Players can accidentally swallow a gulp of slime... 