
		    Dark Knights - 2nd Release Beta
					                                 v1.1
- Contents -
1: Intro
2: Weapon Changes
2.1: Magic
3: Client Changes 
4: Monster Changes 
5: Environmental Changes 
6: Physics Changes 
7: Revisions 

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1: Introduction:
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I had a lame story.. 

But stories are lame. 
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2: Weapon Changes:
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6 new weapons
10 impulse weapon assignments

-Weapons-
1: LongSword
The long sword is a somewhat weak sword with a random overhand power attack.

1a: PRESS 1 AGAIN FOR DRAGON CONTROL
-press 8 once using Dragon Staff for a list of cmds
-press 1 to return to weapon mode

2: Broadsword
The BroadSword has a more powerful slash attack
3: Chain Mace 
The Chain Mace is a Steel spiked ball attached to a retractable chain. It can be used to attack enemies at a distance or to pull it's owner up to a target. (hold down the attack button to make the chain reel you in)
4: Flame Sword 
A magical sword heated to seering temperatures by dragon's blood.(corny)
5: Thunder Sword 
A magical sword forever electrified by an arch mage.(corny) 
6: Fire Magic 
See section 2.1- Magic
7: Earth Magic 
See section 2.1- Magic
8: Wind Magic 
See section 2.1- Magic
9: Water Magic 
See section 2.1- Magic
10: Orion Sword 
A destructive weapon that can be charged by holding down the attack button.	
	Level 1	   A single slash from the sword                         
	Level 2	   A single seering shot from the sword               
	Level 3	   A shot in all directions do NOT use in low clearance or tight areas.
	Level 4	   4 straight blasts from the sword               
	 
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2.1: Magic:
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All magic is affected by the current experience level. More experience will bring more powerful spells. 

Fire:
 Level 1: Send a burst of fire similar to the orion sword This will create a large fire on victims
 Level 2: Creates a ring of fire that swirls around it's owner for a period of time
 Level 3: Spawns a fire beast

 Earth:
 Level 1: Makes earth's gravity pull 1 meteor out of the sky
 Level 2: Makes earth's gravity pull 2 meteors out of the sky
 Level 3: Makes the surrounding earth swallow up everything that lives.. but the caster of the spell

Wind:
 Level 1: Spawns a Green Dragon
 Level 2: Spawns a Red Dragon
 Level 3: Spawns a Gold Dragon

Water:
 Level 1: Ice rains from the sky
 Level 2: Spawns a ring of ice around the caster
 Level 3: Spawns a Ice Beast

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3: Client Changes:
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 I took many of the gfx from an old project of mine- Sorcery Quake 
Streams of smoke from Powered Up players
Skin/model indicates weapons and powerups

Rob Albin's ChaseCam
 	Special Thanx to Rob! 
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ChaseCam Impulses
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30) Toggle_chase_cam
32) Lower Cam 
33) Raise Cam
34) Zoom Out
35) Zoom In
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Dragon Pets! -Patrick Martin THANK YOU
              
Impulse 20 = Hknight Ordering mode -
Once you enter HKN mode, press the following key to order the nearest 
HellKnights around.
===========================
0) *Cancel*
1) Report!
2) Follow me!
3) Attack my enemy!
4) Stand Still!
5) Kill yourself! 
===========================
	
Killing Monsters gives experience, harder monsters give more experience:
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Experience
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Attaining certain experience  enhances your power -
30) Give 1.2x damage
70) Take 1/1.2 damage
100) Increase Spell power (level 2)
175) Give 2x damage
200) Increase Spell power (level 3)
300) Take 1/2 damage
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Impulses-	
1-5, 10) Weapon Change 	
6-9)Spells, in order- Fire, Earth, Wind, Water
15) CheatCommand (same as impulse 9)
16) Skill Cheat
17) (Testing) Freeze	
20) Order Hellknights		
30) Toggle_chase_cam
32) Lower Cam 
33) Raise Cam
34) Zoom Out
35) Zoom In
255)QuadCheat

Player starts w/ 50 armor
Shells      = Fire magic
Nails       = Earth Magic
Rockets  = Water Magic
Cells  	    = Wind Magic
Steel Armor is vulerable to lightning attacks
Dragon Mail is less vulnerable to Flames

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4: Monster Changes:
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Shub Niggurath is mortal and will attack...
HellKnights are loyal to players
Advanced AI for hellknights 
Dogs randomly shit out a gib (hehe :))
Ogre Grenades do not explode on contact 
zombies fall apart when burning

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5: Environment Changes:
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Doom style teleport fog
small tfog for items
Liquids steam as they burn 
Lava Balls are solid
Nails stick into wall
Dead monster bodies float in water 
switches spark when damaged- not bleed
Lava victims catch fire 

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6: Physics Changes:
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Explosions forcefully throw bodies
Discharges only shock things in the water  -Patrick Martin THANK YOU
Frozen entites are thawed by fire
fire spreads

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7: Revisions: (v 1.1)
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Fixed Obituary Bugs
Fixed Quicksand/ Armor Bug
Beasts: Work just like hellknights.. Basically a shambler with extra powers
Teamplay:
	Whether teamplay is on or not, many spells will NOT work on players of same color..  When a beast is spawned it joins YOUR team and will not kill or harm teammates.
Added Level 4 spells
Temporarily removed Level 4 spells. 
Fixed/ Improved death by freezing.
Beast Ai added and improved thru playtesting.
Fixed freezing sound.
Fixed beast spawning.
Players can accidentally swallow a gulp of slime... 