SIMITAR plug-ins #1
featuring invisible feinds and shapeshifting blobs

AUTHOR:   Seth "The Serpent Lord" Galbraith of Simitar
          http://www.oz.net/~simitar/index.html
          sgalbrai@linknet.kitsap.lib.wa.us

ARCHIVE:  simitar.zip

CONTENTS:
        simitar.bat
        simitar\progs.dat
        simitar\simitar.txt
        simitar\src\demon.qc
        simitar\src\tarbaby.qc

TYPE OF MOD:  Quake C only

INSTALLATION:

Unzip recursively into the Quake directory.  Enter the following line
"quake -game simitar +map e4m6"
or just run the simitar.bat DOS batch file.

DESCRIPTION:

Shapeshifters and invisible monsters.  These are two of the most
commonly requested Quake monsters.

Blobs in this patch look like armor, weapons, keys, power-ups,
or health and ammo boxes until they get hit and return to their
normal blob form.

Only the eyes of the feinds (actually player eyes) are visible until
they get hit.

These two .QC modules should be very easy to combine with other
Quake modifications.  The modified sections of code are marked
"by SRG of Simitar"

I may have made two very cool monsters a little cooler, or I may have
made two very annoying monsters a lot more annoying.  Either way,
I have succeeded.


ALSO BY SIMITAR:

Squawk TC and CyberDawn TC

Visit our web page (www.oz.net/~simitar) to find out where to get 
alpha tests of these TCs and check out our Squawk Role-Playing-Game
while you're there.

PERMISSION:

We reserve all rights that we don't explicitly give up.  You can copy
all or part of this mod, and you can modify and play it any way you
want for no profit.  You must give credit to Simitar and give the address
of our WWW home page if you redistribute the mod or include it in a
compilation.  You must have our permission to charge any money for this
mod or a derivative of it, beyond the cost of distributing it.

SOME IDEAS ABOUT HOW THE MOD COULD BE IMPROVED:

Ultimate Blobs -

Blobs should be able to split in two when they have 2 potential targets.
and blobs with very low health should automatically fuse with other blobs
when they touch.

You could also make 2 sizes of blobs and have big blobs split into smaller
smaller ones. the smaller blobs would cause less damage when they exploded,
which is a good reason to have them fuse together when they take damage.

A shapeshifting monster that looks like a player and mimics your
skin and colormap might also be cool.

Multiple animated models for blobs (such as a blob that becomes
humanoid and moves like a human) would be slightly tricky, but not
extremely difficult.

Invisible Anything -

You could use an unused feild to indicate that a monster (of any class)
should be invisible.  The walkmonster_start and similar functions in
monsters.qc could be modified to make such monsters invisible (eyes.mdl)
and the T_Damage function in combat.qc could be modified to make them
visible when hit or killed.

