Title    : Respawn
Filename : respawn.zip
Version  : 2.0a
Date     : March 3, 1998 (3/3/98)
Author   : Patrick Martin
Email    : cimartin@flash.net


Type of Mod
-----------
Quake C  : Yes (Type:  Misc/Monster)
Sound    : Yes
MDL      : Yes


Format of QuakeC
----------------
unified diff  : No
context diff  : No
.qc files     : Yes
progs.dat     : Yes


Construction
----------------
Base          : New code added to some standard qc files.
Build Time    : Five LONG days + more long days.
Editor(s) used: MS-DOS text editor, QC106PAC, PROQCC 1.60.
Hardware used : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs    : None.
Impulses      : N/A


Description of the Modification
-------------------------------
     This mod (faithfully) brings the respawn mode found in
Nightmare Doom back to Quake.  If you choose to play Quake
on Nightmare with this mod, you are in for a brutal treat!
When you kill a monster, it will respawn 10-90 seconds later
and hunt you down.  Even severed heads are restored back to
living monsters.  Also, just like Doom, all ammo boxes, weapons,
and backpacks dropped by monsters will yield double the normal
amount of ammo.  This mod "isn't even remotely fair." :)

     Other changes to the game include the following:

* Enforcers' blaster bolts do not glow anymore; too many glowing
    entities slow down game play, and the blaster bolts don't need
    glowing effects.
* It is now possible to gib fish.  Fish also become non-solid
    the instant they die.


How to Install the Modification
-------------------------------
* Create a subdirectory called RESPAWN within the QUAKE directory.

* Place the progs.dat from this archive into the RESPAWN
  subdirectory.

   QUAKE
     |
     +--- ID1
     |
     +--- RESPAWN (new progs.dat goes here)

* Change to the QUAKE directory and type the following (without
  the quotes) on the command line:  'Quake -game respawn'.


Revision History
----------------
3/1/98:
   version 2.0a
   * Added a progs.dat to archive.

9/14/97:
   version 2.0
   * Greatly simplified the respawn code.
   * Spawn (a.k.a. tarbaby) can respawn.
   * Flying or swimming creatures respawn at their original
      locations instead at the ground below it.
   * Fixed a bug where some monsters respawn at where
      they died for no apparent reason.
   * Killing respawned creatures do not activate triggers
      that require the death of a group of monsters; you
      must kill all the members of the group at least once
      to complete the sequence.

7/25/97:
   version 1.2
   * Cleaned up some code.
   * Fixed semi-ghost bug when a dead monster gets crushed
      then respawns.

5/3/97:
   version 1.1a
   * Removed shotgun stuff (to cut down on file size).
   * Edited some text.

3/20/97:
   version 1.1
   * Monsters respawn in teleport clouds instead of getting up.
   * Monsters respawn at their original locations if possible.
      (If not, they respawn where their bodies/heads lie.)
   * Severed heads can respawn.
   * Ammo gained from items is double the normal amount.
   * Enforcer bolts do not glow anymore.
   * It is possible to gib fish.

3/17/97:
   version 1.0
   * First release.


Credits
-------
* ID for creating Doom, Doom][, and Quake.
* Rob Albin for QC106PAC.ZIP.
* Lee Smith for PROQC160.ZIP.
* Olivier Montanuy and Ferrara Francesco for the QuakeC manual.
* Rene Post for qME.
* Mom and Dad for plenty of good stuff.
* God!


Author Information
------------------
I am a 26 college graduate with one degree in mathematics
and another degree in computer science.  I currently live
in Edmond, Oklahoma (which is in the United States).

I am currently a member of The Coven.  Webpage is at -
   http://www.planetquake.com/TheCoven/

I am also the author of the following Doom][ and Quake stuff:

  DOOM][ levels
BLAKGATE   DARKEDEN   PM1523

  Quake QC mods
ARCHSHAM   BOXFIX     BREATH     BUSTER     CHARGE
CHOKE      CRANKED    DKNIGHT    DOOMSHOT   DRAGONS
GASBOMB    LOB_AI     NAPALM     RESPAWN

  Quake2 DLL mods
NAPALM2


Copyright and Distribution Permissions
--------------------------------------
You MAY distribute this mod, provided you include this text
unaltered.  If you want to place this mod on any medium such
as (but NOT limited to) a disk or CD for commerical
distribution, please contact me first.


Disclaimer
----------
The author of this mod is NOT responsible for any damage caused
by the use of this mod!  If your computer malfunctions, you are
on your own.  To put it another way, use this mod at your own risk.


Availability
------------
ftp.cdrom.com

(One final hint:  If you're stuck, CHEAT!!!!!)
