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todo:
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-port to v106 of quake c code.

-Random crashes when dying. 'Error SV_Physics: Bad movetype 3' errors.

-do health properly
-4?x loss in damage -- look it up in the faq
>its already better than it is for real fiends
-Make health over 100 drain slowly like a megaheath after turning back into
-a human. Or you could do a % of a fiends health gets converted into a % of
-human health.
>Done a % conversion, its easier.

-jump is weird - if you look down, you can jump higher?!

-ajust height when running and jumping
>cant figure out how to make the view sway(yaw) for attacks, but height
>works??
-Make an arm weapon model for attacks.

-increase bounding box
>done, but the real fiend bbox is HUGE! you can't get through most doors
>with it, so I might remove it later
>Attempting to make it a bit smaller

-make temp1 switch between realistic & playable fiend modes. i.e. BBox,
-jump dist, health, etc.

-when fiend player occasionally gets stuck.
