                          -- The Fiend's Pentagram --
                                      v2.2


What's New:
		See CHANGELOG for details

Description:

        The Fiend's Pentagram is a modification to the original Quake 1.01
        QuakeC code.  This modification changes the Pentagram of Protection
        (which we thought was pretty lame) into the Fiend's Pentagram.
        Picking up the Pentagram will change you into a Fiend!  Your new
        Fiendish body will burst forth from your old body, spraying chunks
        of it everywhere.

        You thought Fiends were tough when AI controlled?  Wait until you
        see them in DeathMatch!  Learn to fear them!  Better yet, learn to
        hit them with a rocket, or 4!

Installation:
		A pre-compiled version is included in this archive, for those who
		can't be bothered with QuakeC.
        Make a subdirectory under your quake directory
        (we call ours 'fiend'), and a progs directory under that.  Extract
        the contents of the zip file into the progs directory.
        Then run quake -game fiend.  (Assuming you named your
        directory 'fiend'.)

        You only need to install the Fiend mod if you want to serve
        games using it.  You needn't install it to play on a server
        using the mod.

Tips for playing the Fiend:

        YOU MUST HAVE THE REGISTERED QUAKE TO USE THIS MOD!  Well, almost.
        You need registered Quake to serve a game using this mod.  The
        shareware version can play on a server using this mod with no
        problem.

        Fiends are very hard to hit.  Make yourself a moving target.
        Jump a lot.  This is the preferred means of transportation
        when you're a Fiend.  You can hurt people by jumping into them.
        Note that jumping makes a Fiendish snorty sound that anyone
        nearby can hear.  Don't jump if you're trying to be sneaky.

        Fiend swings are kinda slow, but painful.  Hitting ATTACK will
        make you swing if you're a fiend.  You can tell you're swinging
        because there's a soft swishing sound and your view moves up and
        down a bit.  Oh, and whoever is standing in front of you starts
        yelping in pain.

        Try looking up and jumping.  Fiends can jump really high.  Use
        this to your Fiendish advantage.  It's also useful for making a
        quick escape where those pesky humans can't follow you.

        Fiend mode lasts two minutes.  If you want to stay a fiend, go
        back and get the pentagram again.

        There is a fiend cheat.  In single player mode, you can use
        IMPULSE 254 to instantly change into a fiend.  Use this to
        get used to being a fiend. A file called 'fiend.cfg' binds this
		to 'p' for you. Feel free to change it.

// FIXME: no longer true, but would like to put it back
        Fiends don't like water.  Water does a good job of keeping a Fiend
        from jumping.  Avoid it.  Fiends also have trouble getting out of
        the water.  They don't seem to be able to get out in some places
        without clawing their way out.  (Some places, you have to attack
        as you're trying to get out.  Seems to have to do with the view
        height.  If you know how to fix this, let us know.)

        Watch out for Quad-Fiends!  They are rough.

Other Notes:

Bugs/Suggestions:
		See the file progs/todo.txt for a current list of bugs that I know
		of. These are being worked on, so only report bugs that aren't in
		this list.

        If you find more bugs or have suggestions as to how we could make
        The Fiend's Pentagram better, send us email.  Our addresses are
        at the end of this file.

                                  THE FIEND MOD

                                       By
                                  John Spickes
                               jspickes@eng.umd.edu
                                  Josh Spickes
                               spickesj@wam.umd.edu
                                Stafford Goodsell
                           good0073@ist.flinders.edu.au

                                 Playtesting by      
                               John & Josh Spickes
                                  Allen Seger
                                Stafford Goodsell
