*** Duke's Revenge ((not)) v3.3 ***     (get dukesnd2.zip for sound addon)
[T_C 1.beta by TKi]
Given to you by: Thomas Hansen. aka: Grim Reaper. 
                 creator of Total Kill Inc. (TKi)
                  /--\   /-\
                /   /    \-/  __
              /    |         - /
            /      |      / _/
          /   /|   |__ /  _/ 
         \__/  |          |
               |    |\    \
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              /______\  \____|
               Total Kill inc.
              To enjoy Killing.

http://www.geocities.com/TimesSquare/Arena/2818/

Date of release : 14-6-1998
Author info     : Thomas Hansen.   aka Grim Reaper.    Head of TKi.
              and Mark Heuckeroth. aka The Butcher.    Duke addict.

              Now TKi happily presents its first T_C. It isn't that much
                  of a t_c yet, but with some levels, a duke tex.wad file,
                  even more sounds, and more duke models, the t_c will be
                  about finished. (I'm telling ya, it's gonna be BIG.)

Special info!!  : credit to: Buke, for creating the main texture that i used
                  in this patch. (look at the credits)
                  The funny thing is he created a patch almost identical to
                  this one, and i never knew about it.
                  The same darn thing happened to the creators of
                  quake_battle-chess. 
                 also: i am currently working on the q-bomb project,,
                  q-bomb? what is q-bomb? well, goto my homepage or send
                  e-mail and you'll find out.

Comments        :Begin: 
                  What the hell is duke nukem doing in quake?
                  Well to make a short story long, When duke returned from
                  penthouse paradise (the place he spent his vacation afther
                  defeating the big bad alien things) he decided, it was time 
                  for some more action, so he went looking. Afther a couple of
                  days looking around, and having wasted about 647 packs of 
                  gum, he heard of quake.
               - Day 6:
                  Since all the registrations for being the hero in this
                  new game were already filled out, he signed up as a soldier.
                  THAT Was a BIG Mistake, but afther loads of dna testings,
                  phisical checkings and loads of other tests, he was found
                  to be tough enough, and allowed to play in the game.
               - Day 9: 
                  Now it happened that duke (simple character as he might be)
                  still had brains enough to see the odd's he had against all
                  the many quakers (nill) so he decided to use the latest
                  technology in dna replication (aka: CloningX2). There was
                  only one slight catch, the process might allow clones to
                  become fully self aware, therefore they might turn against
                  their creator.
               - Day 17:
                  Afther having created a couple of hundred clones he still
                  wasn't satisfied, he needed more power (since he was
                  planning to win) than the standard soldier outfit could offer
                  him. So he stole a gun from one of the quakers, technically
                  enhanced it with a power charger, and fitted it with self 
                  realoading mechanism. 
               - Day x?:
                  After spending a couple of days training his clones, doing 
                  his workout and enjoying his new toy,,,, The big day
                  finally arrived, the quake tournament begins.
               - 13 Days after x:
                  And so it came that many of the dukex2 clones had fallen,
                  and duke now sees it is time for a new approach.
                  Duke went experimenting with genetic mixtures of combined
                  shambler blood, and the existing x2 clones. He named this
                  process: cloning x2b.
               - 17 Days after x:
                  After creating a small army of x2b clones, and having 
                  equipped them with the latest tech on laser rifles.
                  Duke went back to his research, and send his clones to the
                  ultimate test, QUAKE....
               - 21 Days after x: 
                  Genetic structure of the x2b clones has proven to be un-
                  stable, few of them have begun falling apart, 
                  and are now walking around mindlessly.
               - 29 Days after x:
                  Some of the slightly de-stabilised x2b clones have accidently
                  been exposed to high level radiation, and started to 
                  mutate!!!! It is known they gain electro kinetic powers, and 
                  grow really huge!!! 

[Short version]
Subject: duke

 - Enhanced quake soldier
   Improved fire power, faster hit recovery, (less good looking),
   bad language ((don't bother to comment mine.)), enhanced health.
 - Enhanced quake enforcer
   Model, head and laser. 
 - Enhanced quake zombie
   Model and head. (crucifieds are gib-able)
 - Enhanced quake shambler
   Model and head.
 - Quake dog
   Sounds.

/*
First! Place this patch in a directory like:
c:\games\quake\duke
and place all files in this dir.
Then type (from the quake dir.) quake -game duke
Start killing duke's.
*/

#############################################################################
Don't forget to run qcc before starting this mod (U don't have to, but it
will improve the firepower, health, duke gibs, multi sounds (rather than 1))
(i sure hope u have qcc, if not get it at my homepage) 

Add all missing qc files and run qccdos/proqcc/qccwin or whatever qc compiler
you use.
#############################################################################

v3.3  : 0.528Mb
Extra since older versions:
***************************
-Soldier head improved.

***************************
v3.2  : 0.528Mb
***************************
-Dukegib4 gives a stange version error, temporarily excluded.
-Now using a cool pak0.pak for the progs and gfx.

***************************
v3.1 : 0.53Mb
***************************
-Dukegib4.mdl is now perfectly aligned triangles.
-Textfile reduction.
-Deleted maps dir.

***************************
v3.0 : 0.55Mb
***************************
-This version is smaller because i put the sounds in a seperate file that
 you'll be able to download at cdrom.com sometime. Its called dukesnd2.zip
 or ask the files manager of cdrom.com where it is located. "joost schuur"
-Created a seriously cool conback.lmp just like a tc should have.
-Enhanced the soldier skin somewhat. (take a look)

*******************************
v1.0 to v2.9   maxed at: 1.49Mb
*******************************
-Many new sounds for all kind of creatures -> dukesnd1.zip
-Many creatures have duke, look-alike textures.
-Added green and red texture to tarbaby (intend to use random).
-Ability to teleport non-living (solid) entity's (like grenades and rockets).
-Also made the zombies on the wall, gib-able.
-Added laser.mdl
-Some minor changes to the firepower of the r-launcher,
 And the end-hurt time of duke-soldier.
-Precached damage2.wav
-The red on his weapon, lights up in the dark,
 His psycho (r) kinetic wrist watch does too.
***************************


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Planned events yet to come....
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
1:Add rats.
2:More creatures become duke.  / all?
3:More sounds.
4:Better skin textures.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bugs : episode2 start: error: sz_getspace without allowoverflow set??
       what can i do against it??? anyone help!!!!!!!

*****************************************************************************
*** x-tra ******impulse***THIS MANY?*****************************************
*****************************************************************************
         :    : nothing : to activate, yet. (Holoduke?)
*****************************************************************************

Credits:
***********************************************************
Author :Thomas Hansen (aka: Grimm Reaper)
E-mail :grimm_reap@hotmail.com
Made   :Maniac57.zip / Dogfun19.zip / Biggun39.zip / shamde10.zip
        duke33.zip   / Xsound13.zip / 
        zombie11.zip / gatlas11.zip / scorp11.zip  / qbomb10h.zip /
***********************************************************
Author :Mark Heuckeroth (aka: The Butcher)
E-mail :(go and send mail to Thomas)
Made   :The idea that started this mod.
***********************************************************
Author :Buke
Home   :http://www.dsoe.com/people/kwairt/quake/duke3d/duke3d.htm
        http://www.geocities.com/Colosseum/2295/games.html
E-mail :mbuckton@direct.ca 
Made   :The texture i extracted from some guy's player.mdl,
        and some of the sounds i used for the enforcer.
        Also made a partial_con almost identical to mine. GET IT HERE:
        http://www.cdrom.com/pub/idgames2/partial_conversions/dukepc21.zip
***********************************************************
Author :Raven software
Made   :A lot of the sounds i used.
***********************************************************
Author :Apogee
Made   :Duke.
***********************************************************

ps :if anyone out there likes my work and wishes to see it really happening?
    look at my homepage and give support!!!!!
pps:Look out for the q-bomb patch that is currently under construction.
    you can find it at my homepage. and: cdrom.com/pub/quake/quakec/weapons
    as: qbomb10h.zip

contact at: grimm_reap@hotmail.com  

How did u find this patch:
u heard a friend say good things about
ftp://www.cdrom.com/pub/quake >>>>
you stole a hard-disk, installed it, and found it a quake dir,
or used metacrawler and came to
http://www.geocities.com/TimesSquare/Arena/2818
or just by accident you stumbled into http://www.angelfire.com/co/tki ,
or,, you just got lucky.

TS.