=======================================================================
Title                   : ZomGibs (v1.0a)
Date Finished           :  2 - 17 - 1997
Author                  : Patrick Martin
Email Address           : cmarti39@icon.net
Misc. Author Info       : I like Doom][ and QUAKE.  I've made several
                          levels and Dehacked patches for Doom/Doom][.
                          This is my second Quake project.  I like
                          email; comments are greatly appreciated.
Description:
     The gibs that the zombies throw at you can explode like
grenades on contact.  The chance that the gibs will explode
is (5% * skill level * skill level).  This translates to:

Easy=0%, Normal=5%, Hard=20%, and Nightmare=45%.

Exploding gibs look no different than ordinary zombie gibs.
Hence, you never know if that next gib will explode on contact.
If the gib doesn't explode, it does normal damage (10 points)
on a direct hit.  If a gib explodes, in inflicts about 50
points damage (maybe more, maybe less) on a direct hit.
Those nearby the blast can suffer a lesser amount of damage.

Changes in v1.0a:
  * Explosions from zombie gibs are ignored by its owner.

How to use:
     Unzip the file.  Create a new directory within the QUAKE
directory called 'ZOMBIE' (or whatever).  Before you can use
this mod, you need to compile a new progs.dat using the modified
zombie.qc in place of the original one.   (If you don't have a
QuakeC compiler, get one NOW!  QC106PAC.ZIP is a great QuakeC
package.)  Move your newly compiled progs.dat into the ZOMBIE
directory.  Now you are ready to play.  Type 'Quake -game zombie'
to play.  Now watch out for those zombies. :)

Additional Credits to   : ID for creating Doom, Doom][, and Quake
                          Rob Albin for the QC106PAC.ZIP
                          Olivier Montanuy and Ferrara Francesco for
                            the QuakeC manual.
                          Mom & Dad for a lot of good stuff.
                          and, of course, God!
=======================================================================

   Type of Mod
-----------------
Quake C  : yes
Sound    : yes
MDL      : no

   Format of Quake C  
-----------------------
unified diff  : no
context diff  : no
.qc files     : yes (modified zombie.qc)
progs.dat     : no (you compile one yourself)

* Construction *

Base                    : Added some lines of code to zombie.qc.
Build Time              : About three hours.
Hardware used           : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs              : None

* Copyright / Permissions *

You MAY distribute this mod, provided you include this text
unaltered.  If you want to place this mod on any medium such as
(but NOT limited to) a disk or CD for commerical distribution,
please contact me first.

* Disclaimer *

The author of this mod is NOT responsible for any damage caused
by the use of this mod!  If your computer malfunctions, you are
on your own.  To put it another way, use this mod at your own risk.

* Where to get this WAD *

FTP sites:  ftp.cdrom.com

Other:  Contact me and I'll email it to you.
