
			      QUAKE
		
			- R E Q U I E M -
	
			 SPECIAL EDITION


 Please be sure to read the SERVER.CFG and BINDKEYS.CFG to configure
Requiem - SPECIAL EDITION - to your needs.

 Performs best with at least 12MB RAM allocated to Quake (-winmem 12).

 If you experience problems, please email me.

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  Welcome to Quake Requiem. This patch is designed to enhance Quake 
and it's playabilty as both a single player and multi-player game.
This patch was designed to run in Multi-Player (deathmatch) mode, 
either against other deathmatch players or against the computer
controlled roBOTs, or regular Single-Player mode against the usual
Quake monsters.

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  This patch includes new weapons, bots, Capture the Flag with Manual
Placement, powerup runes, jumping boots, jetpack, holos, radar, new
scoring systems and a few other little things you'll have to find out
for yourself... :)

  You can find this TXT file and patch at...

	ftp.cdrom.com and associated mirror sites 
or
	http://www.planetquake.com/requiem

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	-------		The Good Stuff		--------

-Weapons-

Pressing each weapon button will cycle through the various weapons.

1-AXE

	Flaming Axe 	-	Throws flaming torches.
			-	The first 10 stay for 45 seconds, the 
				rest disappear after 4. Low damage.
	AIRGUN		-	Like the AirFist, shoots out compressed
				air. Good defensive weapon. Can move
				objects, or deflect missiles. :)
	Grappling Hook	-	The ol' classic with keyboard control.

2-SHOTGUN

	Shotgun		-	Slightly refined.
	Phaser		-	Like the Enforcer's but faster.

3-DOUBLE-BARREL SHOTGUN	

	DoubleBarrel	-	Much more powerful and wider spread.
				This is to make this weapon a little 
				fairer and more fun to use.
	FlameThrower	-	More powerful and shoots further.
				And opponents call also catch on fire!

4-NAILGUN

	Nailgun		-	Same as usual.
	Lavagun		-	Shoots balls of flame. More powerful.

5-SUPER-NAILGUN

	Chaingun	-	Like in Doom2. No longer a nailgun, this
				remake of the Chaingun is faster and a 
				whole lot more fun!
	FreezeBomb	-	Freezes anything it touches. Shoots out
				little freezers, with a glowing yellow 
				proximity. If you get hit, or touch the
				yellow, you'll get frozen!

6-GRENADE LAUNCHER

	GrenadeLauncher	-	Same as usual.
	PipeBomb	-	The DUKE3D classic.

7-ROCKET LAUNCHER

	RocketLauncher	-	Same but slower.
	GuidedMissile	-	You take control of the missile!

8-LIGHTNING GUN

	LightningGun	-	Same as usual.
	BFG-9000	-	The ol' Doom2 classic.

9-BLUE KEY

	Pulverisor	-	Shoots 5 nails. Powerful!!
	GibGun		-	Shoots 3 green gibbos which sap energy
				from your enemy and then gives it to you.
				Only a health pack will destroy the gibbbos.
	CloakingDevice	-	Turn invisible. Uses up ammo.

0-YELLOW KEY

	RandomWeapon
	Generator	-	You lose this weapon, but gain one of the
				above weapons, calculated randomly.
	HealthRegen.	-	Regenerate your health. Uses up ammo.
	ArmourRegen.	-	Regenerate your armour. Uses up ammo.
	Surveillance
	Camera		-	Shoot's a gibbed head which sticks to the
				walls and floors. You then see through the
				eyes of the head. You can revert to your 
				normal view by changing to any other
				weapon. Firing again, will remove the head.

- Special Weapons!! -

	There are also two new special weapons. To get them, either get 
  both nailguns or bot grenade and rocket launcher. This will give you 
  an extra weapon available by both similar weapons.

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-Runes-

	These are courtesy of ThreeWaves great CTF patch. They are very 
similar with only minor adjustments. With RUNES, also comes some extra
advantages described below.

	Strength	-	Increases the DAMAGE you do to opponents by
				about 1.5
	
	Resistance	-	Decreases the DAMAGE you take by about 1.5

	Speed		-	Increases your firing SPEED by about 1.5

	Regeneration	-	Regenerates your HEALTH and ARMOUR to their
				default values.

	Each rune also has special immunities to lava, slime, freezers, 
airguns, and other assorted items, but you'll have to find these yourself :)

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-Extras-

R-	Radar		-	Bleeps and points to closest enemy. A beam
				of electricity shoots out towards the closest
				enemy showing their direction.

	You need a rune to use these items.

H-	Hologram	-	Creates a holo which lasts 30 seconds.

J-	Jetpack		-	Allows you to fly around. No fall damage.

U-	Jumping Boots	-	Increases jumping height. No fall damage.

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-Impulse Commands-

	Impulse 1 - 9 		Weapons
	Impulse 11		Weapon0

	Impulse 10		Cycle Weapons Forward
	Impulse 12		Cycle Weapons Backward
	Impulse 22		Shoot Grappling Hook
	Impulse 23 		Release Grappling Hook

	Impulse 13		Set/Remove Holo
	Impulse 14		Sliding Dive...
	Impulse 15		Drop Flag (CTF-MP only)
	Impulse 16		Enable/Disable onscreen
				weapons display
	Impulse 17		softer AirGun
	Impulse 18		Play dead/get back up
	Impulse 40		Activate/DeActivate Radar
	Impulse 41		Jumping Boots/Jetpack
	Impulse 44		ShowScores, including bots. New scoring system.
	Impulse 45		ShowScores, including bots. Old scoring system.
	Impulse 46		ShowScores, including bots. New,
				shows experience instead of frags.
	Impulse 100		Create a bot
	Impulse 101		Remove ALL bots
	Impulse 200		Change to next skin. (not in teamplay)
	Impulse 201		Change to prev skin. (not in teamplay)
	Impulse 222		Cheats in single-player. Gets all weapons

	Impulse 120 - 126	Help Information

	alias +hook	impulse 42
	alias -hook 	impulse 43

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-Server Settings-

	EXPERIENCE		Changes FRAGS to Experience
	FRAGS			Regular FRAG mode

	NOEXIT		0	Exit levels as normal
			1	Does not exit levels when touching transporters
			2	Player blows up when touching transporters

	SAMELEVEL	0	Goes to next sequential level at end of level.
			1	Restarts on same level at end of level.

	FRAGLIMIT	???	Ends level when a player reaches FRAGLIMIT

	TIMELIMIT	???	Ends level when time reaches TIMELIMIT

	SKILL		0-5	Changes bot skill level to 0 through 5. 
				0 being easiest, and 5 being hardest.
	
	CHANGELEVEL	(MAP)	Changes the server to the specified map
				without disconnecting users.

	SYS_TICRATE		Only used by dedicated servers.  This determines 
				the rate at which the server will send out updates
				to the clients.  The default value is 0.05
				(20 updatesper second).  For servers where bandwidth 
				is limited, using modems or the internet for example,
				it is advisable to lower this value to 0.1
				(10 updates per second).  This will have a very minor
				effect on responsiveness, but will half the outbound 
				bandwitdh required making the modem players a lot happier.

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-Admin Commands-

	RUNES		Enable/Disable runes

	RANDOM-ITEMS	Enable/Disable random item spawning

	NEW-WEAPONS	Enable/Disable the New Weapons (1-8)

	SUPER-WEAPONS	Enable/Disable the new Super-Weapons (9-0)

	BOTS_DISABLE	Disables BOTs from being created.

	BOTS_ENABLE	Enables BOTS to be created. (default)

	REMOVE_BOTS	Removes all bots from the game
	
	RESTART-START	Restarts server on START map

	RESTART-MAP	Restarts server on current map

	NEXT-MAP	Exits to next map

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-Useful Commands-

	BOT		Creates a bot based on SKILL

	HELP_SERVER	Shows all the help information commands ingame.

	HELP_?????	Shows information on the requested topic.
			Use HELP_SERVER to view the topics.

	BIND_KEYS	Binds the extra impulses to the keys I have chosen.
			Read HELP_KEYS to see the key settings. This is for
			those who do not wish to create permanent bindings or
			do not know how.

	KILL		Kamakazi suicide. You blow up and hopefully take 
			someone out with you.. ;)

	PING		Show ping times on the server and clients playing.

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-Server Modes-
  As per the SERVER.CFG, most of these options speak for themselves...

	64	=	TIMED SERVER SWITCHING - When the TIMELIMIT or FRAGLIMIT
			is reached as per the SERVER.CFG, the SWITCH.CFG is read
			and effectively makes any changes you select. eg.
			You can run Deathmatch1 for 30 minutes and then switch
			to Sudden Death mode for another final 2 minutes (default)

	128	=	EXPERIENCE MODE - This changes everyones scores from 
			FRAGS to the new scoring mode. It is based on actual
			hits not actual kills, and also extra points for picking
			up items and freezing, etc... A fairer, rounded option.

	512	=	LIGHTS OUT! This turns out ALL lights except for fluro 
			lights. Everyone is then equiped with a torch to look 
			around in the darkness. Server Admins beware.. all clients
			that connect to this mode MUST have the patch installed.

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-Deathmatch Modes-
  Deathmatch settings are to alter the way in which you play multiplayer games.
Simply change the SERVER.CFG to added value you desire.

	1	=	Normal Deathmatch (Select this option only. Do not add)
	2	=	Items Disappear Permanently
	4	=	Weapons Stay (pick up once only)
	8	=	Random Items/Weapons Respawning
	16	=	Charging Items - You must stand on an item to charge up.
	32	=	Sudden Death! Everyone has QUAD-DAMAGE & kills are gibs.
	64	=	Mortal Countdown - Health drops to 0 then you explode.
	128	=	Enable Monsters in DeathMatch!

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-Teamplay Modes-

  Teamplay is primarily the same as in ThreeWave's CTF. Typing TEAMPLAY then 
the number of which options you wish to play.
  My favourite is TEAMPLAY 1507, which is...
	1024+256+128+64+32+2+1
		
	HEALTH_PROTECT =	   1;   // No health damage from friendly fire
	ARMOR_PROTECT =		   2;   // No armor damage from friendly fire
	ATTACKER_DAMAGE =    	   4;   // Attacker takes damage from hitting teammates
	FRAG_PENALTY = 		   8;   // One frag penalty for killing teammate
	DEATH_PENALTY =		  16;   // Die when you kill a teammate.
	LOCK_COLORS =		  32;   // Allow only team colors
	STATIC_TEAMS =		  64;   // Don't allow players to switch teams
	DROP_ITEMS =		 128;	// Disabled
	CAPTURE_FLAG =	 	 256;	// Play capture the flag
	TAG =			 512;	// Not operational as yet... Almost complete
					   Due for release in REQUIEM.1.07
	MANUAL_PLACEMENT =	1024;	// Place your team flags yourself!

CTF-MP (Capture The Flag - Manual Placement) -

  The problem with the old CTF, was that you had to modify each map and
then the flags were always in the same place.
	
  With CTF-MP, you place your own flag where-ever you want it. This, I think,
adds a new element to CTF. Now you have to find the flag before you can take it.

  The first player of each team is set as Team-Leader and holds their flag.  
Hitting 'P' (impulse 15) drops the flag where you stand. After 3 seconds, any 
teammate can run over the flag and pick it up to move it elsewhere.
  While in PLACEMENT mode, being that both flags HAVE-NOT been placed, neither team
is able to shoot. Nor can you pick up the opositions flag, so no cheating. To aid
the flag-placers, the Team-Leader, carrying the flag, will be invisible, so you can 
run around and find a secret place a little easier without being followed. :)
  Once BOTH flags are dropped, and ONLY then, the game begins and the flags can no 
longer be picked up and moved. So think about where you place your flag, you may not
get another chance to move it.

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- BOTS -

  By hitting 'B' (impulse 100), you can create a roBOT, which will act as another
player, who can do everything you can do, and use the same weapons as you. You 
create up to 16 BOTs at the moment.

  You can also change the skill of each bot so that you play against a dummy, or
a whole bunch of crack-shooters. To do this, type SKILL at the prompt. This will
show the current skill level. When you hit 'B' (impulse 100), the BOT will
assume the current skill level. Skill levels range from 0 - 5. Default is 2.
  This means you can have different BOTs of different skills at the same time,
simply by changing the skill level between creating BOTs.
  Bots also use the HOOK quite alot, so you may want to get used to using it 
yourself.

  BOTs are not really supported under TEAMPLAY modes, however, I have been playing 
with the TEAMPLAY settings, and you can play a 2-team TEAMPLAY game but using
TEAMPLAY 35 at the very least. Check the options above to see what 35 does. Not sure
what would happen in other TEAMPLAY modes and more than 2 teams, as I am doing all
my testing on one PC. :(

  Typing REMOVE_BOTS will destroy all bots, incase you just cant handle dying... ;)

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- GAMEPLAY -

  There are a few things to look out for.

 When using the FreezeBomb, it would be advisible to not shoot it at close range
as you will be frozen too. The actual Bomb lasts 7-12 seconds, after which every
entity it has frozen, is thawed. The only weapon that protects against the 
FreezeBomb is the FlameThrower. If you are using the FlameThrower, you can't 
be frozen.

 When you are hit by the GibGun, your energy is sapped rather quickly. The only
way to kill the little critters that take your energy is to pick up a health
pack. This will destroy the green gibbo thingos that take your energy.

 The Radar shoots out a lightning beam towards the closest enemy in short bursts
repeating according to how close they are. This can only be seen by yourself, but
the problem is when you are using the LightningGun, you may get confused. Please
keep this in mind when using the Radar.

 Ever wanted to walk through lava? Well.. if you have the freeze gun, you can.
The newly designed freeze gun eminates a protective cold force field that 
protects you against lava... (erk fnarr fnarr) hehehe... try it out.

 If you want to know who's winning using a new scoring system, hit 'M' (impulse 44)
to bring up a scoreboard, which also includes BOTs, showing FRAGS, DEATHS, and 
who is overall at the top. 

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- SINGLE PLAYER -

 There are some new SUPER monsters based on the original monsters.

	MOBSTER		-	Like a soldier but weilds a deadly uzi...

	SUPER-OGRE	-	A red ogre that now shoots rockets!

	PSYCHO-SHAMBLER	-	A purple shambler than now throws grenades!!

 These monsters appear at random throughout the game based on the skill level,
replacing the original monsters. For this reason, each time will be different! :)

 I have also redone alot of the monster-ai, and you will notice that they all 
move alot faster and even strafe now too! :) Good luck!

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////////////////////////////////////////////////////////////////////////////////
			A N N O U N C E M E N T ! ! ! 
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	This looks to be the last release of REQUIEM, as we are currently
    working on a retail conversion called TORMENTED SOULS. I will be 
    releasing more information on this shortly...

	SpecialEdtion is not really complete by my standards, but we simply
    can not continue with it due to the new project. I hope you all enjoy
    what we've done so far, and ask you to be patient for TORMENTED SOULS, 
    which will kick everything you've ever seen.    THANX
-------------------------------------------------------------------------------


	--------	  That's it for now...		--------

	Once again, thanks to everyone who helped out on this endeavour.

This patch is still not finished and I am making modifications almost every day, 
so don't be disheartened if something doesn't work properly yet, or it's lacking 
that something special you feel NEEDs to be there. Email me:)

I welcome ANY and ALL comments and suggestions. If you have something you wish
to contribute, whether it be a suggestion or even code, please send me an email.
If I use your stuff, I would be only to happy to acknowledge your contributions, 
both in the game and in the TXT file. Afterall, I'm only trying to make one of
the best and most popular patches according to you, the players. So it's up to you!

  Before I go, I'd just like to take this opportunity to thank all those awesome
Quake-C programmers who's source code and ideas I have used and learnt from. I'd 
also like to thank all the great people who helped test and refine this patch, 
especially all the Quakesters in #quake on IRC, like Ado, mrgibbed, Freek, Freaek, 
ZiNC, Indiana, VuduChild, Netspawn, Vol(mr.impulse12), AirSwing, Summoner, Manowar,
Platinum and all the fantastic people who sent me bug reports and kind emails, and 
even aaargh who said this whole patch was crap! (hehehe)

	email:	requiem@powernet.com.au

:)
Requiem.
