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  Title  : QholoSelf       
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Filename  : QHOLOS.zip
Version   : 1.20

Date      : 10/19/97

Author    : Ian Timbs

Other mods: First One :-)
                    
Email     : itimbs@tpgi.com.au

Web Page  : None yet

Credits   : ID Software 

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  Type of Mod  
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Quake C  : yes   <First Project I have done. All my own Code>
Sound    : No 
MDL      : No 

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  Format of Quake C  
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unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes


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  Description of the Modification  
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Very late to be releasing these things but well. you get that and I am
just learning it so I might have a understanding of Quake2 C


QHoloSelf is a HoloGram of the Player that created it.

QHoloSelf. You can only create one QHoloSelf per player. Once created
your Holoself will look the same as you in skins and colormap.
He will Move around a bit on the same place to make him look like a real player
If a other player walks to close to the QHoloSelf it will explode and do a lot of damage
to them.

Other Features of the QholoSelf.
Once activate a QholoSelf lasts for 60 seconds. press to the QholoSelfs eyes will
tell you how long to go.

HoloEyes
Allow you to look though the eyes of the HoloSelf and blow it in that
view(very cool) Pressing Again resets back to your players view.

QHoloSelf remover.
It will "try" to remove all HoloSelf's around the player in a 500 quake Things
(meters-feet you know) Radius it will not detonate them. But "Try" to deactivate them.
It will also deactivate any HoloSelfs in the Area the user of this weapons
owns. (There is a Small Chance that It will detonate it! "1 in 10" chance)

HoloMasks.
This is very cool. With this turned on it will make a newly created
QHoloSelf looks like another player in the game. not the owner. But any other player.
it is a "Random" statement to work out which one. It will send a message back
to the QHoloSelf creator telling them who it looks like!. Works very well
confused many people with it.

HoloShoots
To make the QHoloSelfs look like real players. They have the ability to shoot
blanks at a user that is in there radius. it is not a fixed weapon it is random
what each QHoloSelfs starts out with they can use Shotguns/Nail Guns/Rocket Launcher
and a Lighting Gun. But again it dosn't do any damage and it dosn't shoot at you.

HoloTeleporting.
With this impulse you can teleport your HoloSelf to there area where you
are. and you get teleported to the area where your QHoloSelf was. So if your
in a room and your getting your butt kick. You can just teleport out and
send in a QHoloSelf to kill all the things in there.


Other Things Not releated to the QHoloSelfs

DetPacks.

Very Nasty things Creating one of these costs quite a few
rockets but the explosion is worth it. Does a lot of damage in a very wide
area. Even if you have 200 health and 200 armor you might be pushing it to
live after one of these has gone of near you.
There is a 1 in 10 change of the pack you create might no contain a
bomb but it might carry weapons and ammo. You Don't know unless you
touch it! :-)

If the Detpack Explodes there is again a 2 in 10 change that the explosion will not
be a Small bang but be a Nuke Going off.. Watch it!.

New Weapons

Nuke Bomb.
Press 7 Twice takes 10 Rockets to launch is very slow and does and lot of damage.
(might take it out soon).

TeleGun.
Press 7 Three Times. And with this weapon is very cool. if you shoot a monster or
a player it will teleport them to a random deathmatch starting point in the level
it will also do a radius as well so you can get quite a few people in one hit.


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  Brief summary of features  
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New weapons  Ammo Scale*   Description     (* 1 is least powerful, 5 is most)
=============================================================================
(Ammo cost : S = shells, N = nails, R = rockets, C = cells)
Nuke Rocket Launcher      R (5) Very Big Bang.
DetPacks                  R (5) Can be a standard Greanade or a Nuke (Random)
QHoloSelf                 C (0) Can be usefully for Confusing Net-players
Destroying QHoloSelf      0 (3) Big explosion on a Large Radius
HoloSelf Remover          CRSH (0) Usefully to Remove QHoloSelf's
HoloShoots                0 (0) Again can be usefully to confuse players
HoloTeleport              S (20) Per Teleport
TeleGun                   R (5) Can Be Very Anoying :-)

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  How to use Modification  
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Impulse 15 = "Create QHoloSelf"
Impulse 16 = "Detonate QHoloSelf"
Impulse 17 = "View QHoloself Though its Eyes"
Impulse 19 = "QHoloself Remover"
Impulse 20 = "HoloMasks
Impulse 21 = "DetPacks"
Impulse 22 = "HoloTeleporting"


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  How to Install the Modification  
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goto Quake dir
make a sub dir named something like QSelf
unzip everything with -d into that sub dir
run quake with the -game option

Examples:

C:\>cd quake

C:\Quake>md QSelf

C:\Quake>cd QSelf

C:\Quake\RADAR>unzip -d QHOLOS.ZIP

... unzip files ...

C:\Quake\RADAR>cd ..

C:\Quake>Quake -game QSelf

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  IMPULSE Commands  
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Brief IMPULSE commands summary :
(please refer to the text files mentioned above for full info)

Impulse 15 = "Create QHoloSelf"
Impulse 16 = "Detonate QHoloSelf"
Impulse 17 = "View QHoloself Though its Eyes" <on/off>
Impulse 19 = "QHoloself Remover"
Impulse 20 = "HoloMasks" <on/off>
Impulse 21 = "DetPacks"
Impulse 22 = "HoloTeleporting"

** Use the BIND command to make your life easier, example :

BIND B "impulse 15"

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  Technical Details  
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Known Bugs:

 QHoloShoot. seems to over shoot the player some times if they are on a slop.

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  Future Enhancements  
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 Can't think of any right now, let me know if you've any.

Please Email Any thoughts or comments to itimbs@tpgi.com.au
sorry for the bad spelling just one of those days :-)

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  Revision History  
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Version 1.0

 Initial release

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  Contacting Author  
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itimbs@tpgi.com.au

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  Copyright and Distribution Permissions  
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 Authors MAY use these modifications as a basis for other
publically available work.  Please send me any modifications
you make!

 You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

