FILE: cth094.zip
CONTENTS: progs.dat cth094.txt
AUTHOR: Charlie Zimmerman
EMAIL: czimmerm@cyberenet.net
HOME: http://www.cyberenet.net/~czimmerm/cth.html
RESTRICTIONS: This code is for personal use only.  May be incorporated with other
	patches if credit is given.  Not to be resold in any way without prior
	permission from the author.
DESIGNED FOR: Registered Quake
A NOTE: Thanks to Id Software for a great game.

This is a server only patch.  Clients do not need to download.

Bugs Fixed

One more Disconnect bug found!

Changes

none

Server Directions

THE DEATHMATCH CONSOLE VARIABLE MUST BE SET TO 3 TO PLAY HEAD HUNTERS!!!
Example:  At the console type deathmatch 3 and press return.  Now start map.
Example:  From the command line type:
		quake -game cth +deathmatch 3 +map e1m2
	    where cth is the directory which contains the progs.dat file.

Objective

Players get frags only by gibbing other players and bringing their bloody stump
of a head to a central alter.

Scoring

Frags are rewarded for the number of heads brought to the alter at one time.  One head
is worth one frag.  Two heads at one time are worth 3 frags(1+2)  Three heads are
worth 6 frags (1+2+3)...and so on.  Hoard many heads before scoring and get big 
points.  But dont get killed or you loose all your heads and someone else gets them.
Heads left lying too long self destruct.  No frags are rewarded for killing others 
unless you return their head.

The Alter

The alter can be recognized by its magic fountain effect and is always located
at the info_player_start for the level (single player start spot).  All levels
have one.  When heads are brought to the alter they begin to pile up.  The pile 
gets bigger and bigger for the entire game.  If too many heads are on the alter
then heads begin getting randomly removed.

Being a Head

Begin a head can be a great ride.  When you get killed and another player
picks you up you are carried under his arm to the alter.  While being
carried you can look around all you want just like any good head would do.
Even enjoy the view from the alter can be quite good unless you are buried 
in a pile of heads.

Seeing a Head

Heads are thrown quite a way after a gibbing.  Don't loose sight of that
noggin' or you may never find it.  Once you grab the head you stick it on
your belt.  If you are wondering if you have a head or not, just glance
down.  Seeing a player with a head on his belt is quite a treat.  Is it
still bleeding?

Current Stage

Beta.  There are no crashing bugs that I know of.  Sometimes a head
will get thrown clean out of the level.  That kinda sucks and needs some
work.  Otherwise its tight.  Not written for Quake World.  I don't know how
to do this.

Future Plans

Smaller head model.  Levels designed for Head Hunters.

HELP!!!!

This has been played alot on a LAN.  Never on the internet.  I need someone
to run this on a server and some beta testers.  Please email me.  I need the
help.  This is really a cool variation on quake.  I also need some help with 
future plans including level design, quake world help, beta testing, web page 
help.  You guys are the experts on this stuff.

