Title    : Real Glass (i guess)
Filename : Glass.zip
Author   : Jacob Bowers
Email    : ksjeb02@taisun1.edu
Credits  : id software, for obvious reasons I should think.  Ben Morris
(I hope I spelled his name right) for making the best editor in the
world. The dude who made Adquedit, I can't think of his name off the top
of my head, but he made a cool program.

Build time: Don't remember, I did this one a while back...

Type of Mod
-----------
Quake C  : yes
Sound    : yes, sound of glass breaking
MDL      : No, but has new sprite


Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : yes, for what its worth
progs.dat     : yes


Description of the Modification
-------------------------------
     This is the first quake mod i've ever put on the 'Net, so bear
     with me.  To run this mod you *MUST* have Hipnotic's "Scourge of
     Armagon".  This little level demonstrates my version of glass in
     Quake, which I think is cool.  It seems to me to be the only
     attempt at transparent breakable glass sofar in Quake...also, I made this
     mod before Raven released Hexen II (one bad ass game in my opinion)
     so i didn't find out how to do it from Hexen II.  What I did was
     this:
       1.  I ripped some pcx's from Duke3d (the glass textures).
       2.  I used Adquedit to make a sprite from these textures.
       3.  I programmed some quakec to activate the sprite's animation
           when the sprite is "used"...
       4.  I made a small environment to place the glass in...I'm
           acctually quite proud of the environment too.


     To use this mod, make sure your Scourge of Armagon *.paks are
     unpacked, and that the *.paks are moved from the directory.
     Now move my progs.dat into the Scourge directory.  Put the
     glass2.spr in the C:\Quake\hipnotic\progs directory. Put the glass.bsp
     in the c:\Quake\hipnotic\maps
     directory. Put the glass.wav file in the
     c:\Quake\hipnotic\sound\misc directory.
     Run quake with the command line
     "Quake -game hipnotic -hipnotic +map glass".
     I've provided the *.map and source quakec for anybody who wants to
     use this in their levels...but please mention me in your *.txt
     files if you do use it :)

          By the way, you also have to put the bullet1.spr and
          bullet2.spr in the PROGS directory with the glass2.spr...
          they are left over from a previous atempt at making random
          bullet holes, instead of the single bullet hole used in
          the Scourge pak.
