Gib Fountain
---------------------------
filename: gibfount.zip
version: 1.0
date: 2/9/97
author: Kevin Cheung
email: cheungi@mskcc.org
requirements: registered version of Quake

Description:
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Gib fountain is a simple entity that creates a "gib fountain."  The QuakeC
code took half an hour -- the map took three days (the map's pretty cool).


Usage:
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Add a "gib_fountain" entity to your map:

the z speed for a gib = lip + dmg

{Variables}

targetname == well ... targetname

lip == the base z speed for the gib

dmg == the additional z speed for the gib (random)

speed == maxspeed of the gib in the x and y directions (random)

delay == time before the gib disappears

wait == time before the gib fountain releases another gib.

health == gib fountain toggle (0 = off, 1 = on)		

** to toggle a gib fountain, give gib_fountain a targetname, and
link a trigger or button to it.


Files included:
---------------------------
progs.dat	a normal progs.dat with gib fountain extension.
snippet.txt	this is the gib fountain code (place it in misc.qc to use it).
gibfount.bsp	the gib fountain map file
gibfount.rmf	worldcraft rmf file
gfsetup.bat	setup program
gftest.bat	** run this to test out gib_fountain.
gibfount.txt	this file.

Installation:
-----------------------------------------------------------
1) This installation program assumes Quake is in your C drive.

2) run the gfsetup.bat file.
   this will:
	create a directory called quake\gibfount
	place the progs.dat and snippet stuff in there
	add the gibfount directory to your quake\id1\maps directory

4) run gftest.bat in the quake\gibfount directory to run the gib_fountain example.


Copyright Notice
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The modifications included in this archive are Copyright 1997, Kevin Cheung.
The original QuakeC source is Copyright 1997, Id software.


Final Words
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Kevin Cheung uses:
	watcom c/c++
	visual basic
	quake c (obviously)
	worldcraft (very cool).

Thanks to ID.
Email me if you find this useful.

