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play_ambient
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by CeeJay ( d96411@tron.lyngbyes.dk )

This is a generic ambient sound function.
Made so those without QuakeC knowledge can easily create and use their own ambients.

To use : Insert a play_ambient into your level where :
	
   origin : is the sounds origin of course - like a normal ambient
   noise  : is the sound to play - It should be a looping sound (ex:items/suit.wav)  - NEW
   volume : is how loud the sound is - Default is 1 (full volume)		     - NEW
   speed  : is really attenuation and determines the way the sound is played.	     - NEW
	      If set to -1 , it will play a background tune.
		   
	settings : -1 = No attenuation (same volume everywhere)
		 :  1 = Normal ( but not for ambients - they use static )
		 :  2 = Idle ( ? )
		 :  3 = Static ( the default ) 