Title    : The Gibber Mega Pack
Filename : megagib1.zip
Version  : 0.1
Date     : 96/12/11
Author   : VSpirit
Email    : vspirit@geocities.com
Credits  : ID Soft, OCG Team, etc etc.. cool peoples!
           ReaperBot (can't remember the name) creator for tons
           of amazing hours i had with his bot, and for this
           nice .TXT file i took and modified :)))
           sdw (ehhe.. yes YOU!) for 5 minutes beta testing :)
           (he found a bug!! and gave me that doggie idea) :))

Build time: 3 hours => i learned QuakeC AND did that mod :)

Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : no   [later maybe: new gibs, new deads...]

Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : yes

Gameplay type
-------------
deathmatch* : YES!!!!!!!!!!
coop        : yes.
single      : yes.

Description of the Modification
-------------------------------

Ok .. When you shoot an opponent, you may ask yourself why isn't an arm
or a leg gibbed or whatever.. Well .. with this patch, a part of
the player is gibbed (not really)... Very fun! :)

The original .MDL doesn't allow to throw an arm and continue playing .. the
player look is still the same.. so i made it as if some piece of meat where
thrown out of the corpse... :))
 
Features Included:

* Sometimes, kill on some monsters give a bigger gib than when you shoot at
  them ... this look more realistic.
* All monsters modified
	- They all gib when you hit them (depending on how
		violent was the hit they gib or not ... Hard
		gib or soft gib... eheheh)
* Players modified
	- Same as monsters... it works great! :))
* Some blood added at hit time... more funny! 


Features to be added in next versions(ehehe):

* I'll rework pain frames, maybe some other deads .. we'll see...
* What 'bout dog eating heads lying on the ground? uh? :)))
* Size of gibs depending on the last shoot (gib1.mdl for soft gib,
  gib2 and 3.mdl for power gibs...) [already included but still need work]
* Imagine a new dead.. something like ... the player/monster loose
  his head and begin to run randomly for a few seconds...
  it'll probably happen only with grenade and rockets.. 
  this could only work in the case you do more than 100 damage
  (without armor) *AND FOLLOWED* by player/monster's dead... text will
  be something like "(gibber) smashed (gibbed)'s head" or something.. :)
  btw, i don't have any idea on how to make .MDL files... i'll take a closer
  look as soon as i get that doggie to do what i want! :)
* This mod added everywhere... YES! when i'll get this mod to be 100%
  bugfree, i'd like everybody to use it.. and then rework the code to
  add whatever they want.. that's something missing in quake.. no? :)

Known bugs:

* A strange error sometimes happens.. (rarely)... it crash back to dos
  and says: no free edicts... Could someone tell me what does it mean?
  or how to fix it ..? since i made gib's more rare, it seems i don't
  have the error anymore... looks like quake doesn't like to throw
  too much piece of meat.. :( [i rewrote everything.. seems to be fixed]

How to Install the Modification
-------------------------------

Create a directory called MEGAGIB as a subdirectory in your Quake
directory (parallel to the ID1 directory) move the PROGS.DAT file
included in this archive to the MEGAGIB directory.  To play, type
QUAKE -GAME MEGAGIB from the Quake directory.  This modification only
works with the registered version of Quake.

Tip
---

To have *GREAT* fun, go to map E1M8 and use the nailgun (not the super)
and fill a shambler with holes.. this is REALLY amazing! muahahhahahahahahah

to do so, in console, type: "MAP E1M8" and then "IMPULSE 9" to get the nailgun!

Technical Details
-----------------

Nothing to add here.. some randoms and some "throwgib" .. that's all!
i had to change each monster defs separately.. i wanted to do a general
patch into th_pain or something.. didn't find how .. looks like
some of quake functions are hidden or are internaly handled.. too bad..!

Bug Report(s?) + Requests
--------------------------

mail me all problems, (that you fixed or not) you encounter while playing...
if you fix anything, or modify anything, send me a copy .. i'd love to know
what you did/changed...

in case you want something particular, just request! :))

get my email to the end of this file...

Author Information
------------------

Oh well.. it's my first attempt in QuakeC ... Sorry if it's still buggy
as hell, because i don't know anything 'bout coding in C :) ...
anyway, any help is appreciated! ... HELP! :)

Sorry for typos or grammar stuffs.. i hate docs..!

Mail me to say me you hate this mod, or that you just love it .. i don't care
i only want to know what you think ...

I own a board, called Virtual Vortex... give a call sometimes (+32(2)3873391)

Copyright and Distribution Permissions
--------------------------------------

The modifications included in this archive are Copyright 1996, VZpirit.
The original QuakeC source is Copyright 1996, id software.

Authors MAY NOT use these modifications as a basis for other
publically / commercially / publically or commercially available work.

You may distribute this Quake modification in any electronic format as long 
as all the files in this archive remain intact and unmodified and are
distributed together.

blah blah.. blah blah blah... ok? :)

Availability
------------

This modification is available from the following place:

FTP   : ftp.cdrom.com in \pub\quake\ (wherever)

                              vspirit@geocities.com
                              Stop cheating! this only reduce game interest ...
